<p>Massively Multiplayer Online Role Playing Games have typically been set in fantasy worlds&comma; with the occasional developer trying to work in science-fiction settings&comma; or the even more rare superhero universe&period;  Funcom’s <em>The Secret World<&sol;em> is set in the present day&comma; in the real world&comma; but their version of the &OpenCurlyDoubleQuote;Real” world is a little different from what most people see outside their windows&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The core premise is that three secret societies are competing to rule both the real world&comma; and a hidden&comma; secret world&period;  This secret world is composed of every urban legend&comma; mythological tale&comma; and conspiracy theory there is&period;  Every boogey man is real&period;  As is every folk tale&period;  Every crazy paranoid rant about the government putting mind-control drugs in the water is true too&period;<&sol;p>&NewLine;<p>At the start of the game&comma; players create a character who is suddenly imbued with supernatural powers&comma; and then must choose which of these secret societies they want to join&period;  There will be a slightly different experience based on this choice&comma; and each of the three factions has a different tone&period;  The Dragons are driven by their mysterious oriental code to sew chaos in the world&period;  The Templars are overzealous do-gooders out to protect the normal humans from evil&period;  The Illuminati are a powerful and unscrupulous lot who seek to push humanity to new heights &lpar;And personally profiting along the way&rpar;&period;<&sol;p>&NewLine;<p>While players will generally find themselves pursuing the same missions regardless of which faction they choose&comma; they will get different introductory leveland contacts over the course of the game&comma; and if the beta is any indication&comma; the Illuminati seem to be the most fun&comma; both for their lack of morals&comma; and zany NPC’s&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>These fun NPC’s are another feature that distinguishes <em>The Secret World<&sol;em> from other MMO’s&period;  This is a story and character-driven piece&period;  Most of the people that adventurers will meet are very distinct individuals who just happen to give quests&period;  Characters have regional accents and even speak in local dialects&period;  While the occasional &OpenCurlyDoubleQuote;Go kill some local bad guys then report back to me” sort of quest does pop up&comma; in general each quest giver has something entertaining to say&comma; or a genuinely interesting task for players&period;<&sol;p>&NewLine;<p>Most NPC’s have multiple dialog choices&comma; and many of these have little to do with giving missions&period;  They’re just there to flesh out the world&comma; or reveal more about the character&period;  Some NPC’s can be clicked on dozens of times and will yield new lines of dialog each time&period;<&sol;p>&NewLine;<p>Another big deviation from other MMO’s is that there is no class system in <em>The Secret World<&sol;em>&period;  Rather there are nine different powersets&comma; each based around a particular type of weapon which includes three kinds of gun&comma; three melee weapons and three kinds of magic&period;  Every player has access to every powerset&comma; but can only equip seven active powers and seven passive powers at any time&period;  Players are also limited to two different weapons at once&period;<&sol;p>&NewLine;<p>There are no levels&comma; but players do gain experience points&comma; which are used to acquire  &OpenCurlyDoubleQuote;Ability Points” and &OpenCurlyDoubleQuote;Skill Points” which allow players to unlock new powers and focus on particular weapons&period;  After a few hours into the game&comma; the seven active and seven passive powers will be filled up&comma; but players can still learn new ones and swap them in at any time&period;  Aggressive players can even learn every single ability in the game&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Because players are limited in the number of powers and weapons they can have equipped at any one time&comma; <em>The Secret World<&sol;em> becomes more about finding the best combination of powers&comma; rather than just leveling up&period;   This results in a great deal of potential diversity&comma; and allows players to customize their role within a party even in the middle of a mission&period;<&sol;p>&NewLine;<p>Combat is also handled differently than most MMO’s&period;  Instead of the standard mana meter and cooldown times&comma; this game uses a &OpenCurlyDoubleQuote;Resource” meter&period;  Essentially this means that less-powerful attacks can be used at will and using them will slowly charge the resource meter&period;  The more powerful attacks then use up these resources to do higher damage&period;  Players will need to continuously use combinations of powers like in an action game&period;<&sol;p>&NewLine;<p>Combat also allows players to avoid some area of effect attacks&period;  When bad guys prepare certain attacks&comma; a marker will appear on the ground indicating where it will strike&period;  This gives players the chance to step aside or circle strafe&comma; thus making the game feel more action-centric&period;<&sol;p>&NewLine;<p>The game is designed by Ragnar Tornquist&comma; creator of <em>The Longest Journey<&sol;em>&period;  While there are some insider references for people who’ve played <em>The Longest Journey<&sol;em> and <em>Dreamfall<&sol;em>&comma; this game is set in a different world&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Although the launch date was just recently pushed back to July 3<sup>rd<&sol;sup>&comma; that isn’t necessarily a bad sign&period;  <em>The Secret World<&sol;em> has been in beta testing for a few weeks now and is looking quite impressive&period;  With such an interesting world with all of these colorful characters inhabiting it&comma; it seems like a good alternative for gamers who’ve grown tired with the usual parade of <em>World of Warcraft<&sol;em> clones&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;159673741 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;159673741" data-essb-postid&equals;"2524" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;2524&sol;the-secrets-of-the-secret-world&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;2524&sol;the-secrets-of-the-secret-world&sol;" data-essb-instance&equals;"159673741"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F2524&percnt;2Fthe-secrets-of-the-secret-world&percnt;2F&t&equals;The&plus;Secrets&plus;of&plus;The&plus;Secret&plus;World" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F2524&percnt;2Fthe-secrets-of-the-secret-world&percnt;2F&t&equals;The&plus;Secrets&plus;of&plus;The&plus;Secret&plus;World&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;159673741&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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