<p>Just searching &OpenCurlyQuote;the JRPG is dying’ will get you 280&comma;000 hits from people across the globe seemingly reaching that conclusion&period; Most of them coincide with the period after FF13’s first game release—a telling bit of information that shows that it wasn’t the genre as a whole&comma; but a game&comma; that affected the sentiment towards JRPGs&period; For this reason&comma; I’ll be using FF13 for many of the examples in the article&period; However&comma; just because one company seems to keep making games wrong&comma; that doesn’t mean that the entire JRPG genre is dying&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Square Enix&comma; one of the major producers of JRPGs and the developer of the renowned Final Fantasy series&comma; is facing pressures from Western audiences to &OpenCurlyQuote;westernize’ their games—however&comma; this is a high order that the company just didn’t seem to get&period; Instead of making their latest console installment more open and adventurous&comma; they made the plot linear and cut down on backstory&comma; streamlining the entire game&period;<&sol;p>&NewLine;<p>The problem with this approach is that it takes everything that makes a JRPG good—the back stories&comma; the side quests&comma; the ridiculous number of characters—and throws all of that out&period; So&comma; after seeing the prime developer of JRPGs do something like that&comma; it was perhaps a natural reaction for both fans and spectators to herald the end of the genre&period; However&comma; Square Enix isn’t the only JRPG publisher&comma; and Final Fantasy is not their only series&period;<&sol;p>&NewLine;<p>For what it’s worth&comma; Square Enix followed up with a good sequel—FF13-2&period; It took out many of the faults of its predecessor and added in what it lacked&period; Along with that&comma; several JRPG releases lie on the horizon—new installments in the Tales of&comma; Dragonquest&comma; Xeno&comma; and Kingdom Hearts series&comma; along with stand-alone games such as Pandora’s Tower and the Last Story are just a few of them&period; All are good games in their own right and show that the industry is still able to churn out high-quality JRPGs&period; The real issue plaguing the JRPG is not the quality of games&comma; nor the way in which they are marketed&comma; but in the way they are compared to western RPGs&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Western RPGs tend to be high-budget&comma; open world&comma; non-linear gameplay experiences—and while budgets vary depending on the developer&comma; the opposite is generally true for JRPGs&period; The western games enjoy soaring economic success with each release&comma; while JRPGs seem to lag behind&period; In the cases where JRPG developers attempt to mimic western themes and procedures&comma; you get large commercial flops like FF13&period; In cases where they stick to their usual formula&comma; the games obtain mediocre sales and stay under the radar&period;<&sol;p>&NewLine;<p>There is an intrinsic difference between these two different styles of the same genre—JRPGs are an intimate way of telling a story&comma; while western RPGs are an intimate way of exploring a setting&period; The stories in western RPGs tend to fluctuate greatly based on the player’s actions&comma; while JRPGs remain linear—sometimes frustratingly so&period; But overall&comma; the formula for JRPGs haven’t changed&comma; so in spirit they remain strong&period; What about their sales&quest; Despite lack-luster reception&comma; FF13 was Square Enix’s fastest-selling title&comma; and while it didn’t live up to their expectations in terms of revenue&comma; it still did better in its first week than many of the company’s other games&period; Those sales never dropped off&period;<&sol;p>&NewLine;<p>However&comma; comparing those sales numbers to those of western RPGs reveals a disappointing discrepancy&period; While the RPG genre in general has soared&comma; greatly increasing in revenue over the past few years&comma; the JRPGs only have stable revenue&period; Ever since FFX&comma; the sales of JRPGs haven’t been too spectacular&period; But they’re not dropping compared to their past—they’re holding steady&period; They’re continuing to put out good games&period; They might not be excelling&comma; but the genre isn’t dying&period; It’s simply no longer in the spotlight&period; Many genres have had their turn being the &OpenCurlyQuote;mainstream’ genre—arcade&comma; fighting&comma; RPG&comma; FPS&comma; and so on&period; It’s simply no longer their turn&period; Perhaps the fad that peaked at around 2012 will return&comma; 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4 Comments

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  1. Yes . FF END CONTENT

    I Got tired of Old Turn-Battle-System or Time Count-Gage-System JRPG.
    but open world JRPG is decent

    This article says that perhaps old-fashioned JRPG game system

    I have a lot of dissatisfaction in the game in Japan today
    This article interesting as a Japanese

  2. good to hear! I usually dont get bored of the battle systems since every game (if its any good) has an interesting an unique system. Hopefully This genre never dies out!

  3. I happen to enjoy turn based combat. It requires players to think ahead. I can see how that may only appeal to people who enjoy thinking ahead as doing so requires patience. I think the issue modern JRPG’s have is that they are cutting back on the story. Streamlining a story alienates your core JRPG players. From a commercial standpoint developers have started streamlining to attract casual players who want to play a 30 minute round of COD before bed. This translated to Sqaure-Enix as a sign to stream line their combat system and story.

I picked up a B.A. in English with a specialty in Poetry. I also draw manga-inspired webcomics and play far too much Minecraft in my free time. My favorite game is Legend of Zelda: Majora's Mask, while my favorite series is Suikoden!
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