<p>The concept of &OpenCurlyDoubleQuote;gamer freedom” and exploration has turned the open-world format into an RPG standard&period; While large open worlds have always had a place in gaming&comma; the recent years have spawned an ever-growing number of RPGs featuring massive worlds that allow players to make their own adventures and memories&comma; providing a unique experience for every player&period; However&comma; even though games like Skyrim offer such deep worlds to explore&comma; the push to make them accessible to veterans and newcomers alike has essentially made them all the more limited&comma; taking away traditional stats and complex skill-building in favor of easy-to-play simplistic action with very little reward&period; <em>Dragon&&num;8217&semi;s Dogma<&sol;em> is a rare gem&comma; offering the depth of open-world RPGs with the complexity and challenge of the PC role-playing games of old&period; It&&num;8217&semi;s not perfect&comma; but it is more than satisfying&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Getting it out of the way&comma; the biggest disappointment in <em>Dragon&&num;8217&semi;s Dogma<&sol;em> is its less-than-compelling story&period; You begin life as simple commoner in the seaside village of Casadeis&comma; but are immediately attacked by an ancient dragon&period; The dragon&comma; who informs you that you are a chosen one of sorts&comma; proceeds to eat your heart and flee the scene&period; Luckily&comma; a bit of ancient magic saves you&comma; and you are now tasked to walk the world as the &OpenCurlyDoubleQuote;Arisen” in order to find and slay the evil dragon&period; There really isn&&num;8217&semi;t much more to it than that&comma; and it feels like the story&&num;8217&semi;s only role is to bring you from one major location to the next&comma; while delivering some cool boss battles along the way&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-2367" title&equals;"dragons-dogma-screen1" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;dragons-dogma-screen1&period;jpg" alt&equals;"" width&equals;"590" height&equals;"332" &sol;><&sol;p>&NewLine;<p>What the game lacks in story&comma; it makes up for with just about everything else that it has to offer&period; After creating your character using the surprisingly deep creation tool&comma; you are required to choose a starting &OpenCurlyDoubleQuote;vocation&comma;” which is basically the game&&num;8217&semi;s term for class&period; You have three options&semi; Fighter&comma; Strider&comma; and Mage&period; Each of these vocations plays entirely different from one another&period; The Strider is fast up close&comma; with some quick long-range arrow attacks&period; The Fighter can handle swords and shields&comma; making it easier to defend yourself&period; The Mage works with some impressive spells and uses staffs that shoot energy&comma; but casting spells can be slow depending on how long it takes a certain magic attack to charge&period; When you level up&comma; your character gains bonuses to health&comma; stamina&comma; base attack and defense&comma; and so on&comma; based on your class&period; However&comma; you also level up your vocation rank separately&comma; earning discipline points to spend on unlocking new skills&comma; or higher-level vocations&period; There are a total of 9 classes in all&comma; each able to be upgraded individually&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The world of <em>Dragon&&num;8217&semi;s Dogma<&sol;em> is absolutely huge&comma; with several dungeons and plenty of beautiful&comma; varied locales so that the scenery is always interesting&period; There are always clear pathways to your next destination&comma; and a lot can be discovered by following the roads&comma; but straying off the path seems to always lead to an interesting adventure&comma; whether it means finding loot&comma; bandit camps&comma; or hidden caves&period; However&comma; the game is certainly not easy&comma; and wandering away from the safety of roads can have dire consequences&period; Enemies don&&num;8217&semi;t scale to your level&comma; meaning that while walking a certain path to the next city may prove to be challenging&comma; heading into the wilderness in search of items can be an absolute nightmare&period; The presence of enemies increases at night&comma; where the game really takes on that <em>Dark Souls<&sol;em> feeling of wandering through the darkness&period;<&sol;p>&NewLine;<p>When the sun goes down&comma; it becomes very hard to see&comma; so lanterns and oil are a necessity to travel&period; This makes the game have a sort of &OpenCurlyDoubleQuote;survival horror” aspect to it&comma; as you never know who or what is going to step out of the darkness&period; Rather than simply waiting around until morning and avoiding the night altogether&comma; Capcom did an excellent job of giving you a good reason to venture into the dark&period; Some quests can only be found or completed at night&comma; and there are certain plants that can be found only under the moonlight&period; There are also some very unique enemies to see&comma; like swarms of deadly spirits that possess other enemies&comma; and your party members&comma; to use against you&period;<&sol;p>&NewLine;<p>The enemies are one of the game&&num;8217&semi;s strong points&comma; featuring interesting twists on classic monsters&period; Sure&comma; you fight bandits&comma; harpies&comma; a hydra&comma; griffins&comma; cyclops&&num;8217&semi;s and so on&comma; but each is so well-designed that they feel new&period; The harpies are grotesque winged women&comma; and each cyclops looks different than the last&comma; with broken tusks or rags for clothes&period; Each of these enemies is deadly as well&comma; and they have their own weaknesses and attacks&comma; forcing you to really put a lot of thought into each battle&period; Of course&comma; none of this would matter without a great combat system&comma; and <em>Dragon&&num;8217&semi;s Dogma<&sol;em> features one of the best&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-2368" title&equals;"dragons-dogma-screen2" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;05&sol;dragons-dogma-screen2&period;jpg" alt&equals;"" width&equals;"590" height&equals;"295" &sol;><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Designed by developers from <em>Devil May Cry&comma;<&sol;em> it comes as no surprise that the combat is very action oriented&comma; but still remains complex enough to appeal to those who like a bit of strategy&period; One of the most interesting features of the combat is the ability to scale large creatures&comma; in good old fashioned <em>Shadow of the Colossus<&sol;em> style&comma; which leads to some truly epic moments&period; Grabbing onto the back of a Griffin&comma; only to have it soar into the air while you hang on for dear life&comma; attacking its wings to force a landing&comma; is always satisfying&period; Luckily&comma; you don&&num;8217&semi;t have to fight alone&comma; which is where pawns come into play&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>At the start of the game&comma; you create a main pawn and choose his or her vocation&period; As their level increases&comma; you also have full control over what skills and equipment they should have&period; Along the way&comma; you&&num;8217&semi;ll also have to travel into &OpenCurlyDoubleQuote;the rift” in order to hire more pawns&comma; and for anyone connected to the internet&comma; the pawns you are able to hire are actually other players&&num;8217&semi; main pawns&period; They can help you in a number of different ways other than just in battle&period; They&&num;8217&semi;ll discover new strategies against enemies&comma; or gain knowledge of how to complete certain quests&period; You may find that one of the pawns you&&num;8217&semi;ve hired already knows the right way through a dungeon&comma; or how to get to a secret stash of loot&period; You don&&num;8217&semi;t have full control over these pawns&comma; however&comma; so you are stuck with whatever skills they brought with them&period; On the other hand&comma; other players are also able to hire your pawn&comma; and every once in a while when you sleep at an inn&comma; your pawn will have &OpenCurlyDoubleQuote;returned” from their journey&comma; though they never left your side&period; It&&num;8217&semi;s a neat system&comma; and makes for an interesting way to cooperate with other players&comma; even though there is no multiplayer&period;<&sol;p>&NewLine;<p>As impressive as <em>Dragon&&num;8217&semi;s Dogma <&sol;em>is&comma; it&&num;8217&semi;s not without its flaws&period; While quests are always interesting&comma; the game never really does a good job at telling you where to go&period; In the very beginning&comma; expect to be completely lost&comma; or perplexed about what you should even be doing in the first place&period; While the game is focused on exploration&comma; a little bit of direction in the beginning would have been nice&period; My other complaint is that the inventory screen can be very overwhelming and confusing due to its overly-complex and disorganized set-up&period; You also can&&num;8217&semi;t equip armor and weapons directly from the inventory&comma; and instead are brought to an entirely different screen for equipment&comma; even though you can clearly see it in the regular inventory&period; There is also no way set healing items to a particular button&comma; forcing you to open the inventory screen a lot in the middle of combat&period; While there are no real graphical bugs to speak of on the PlayStation 3 version&comma; the Xbox 360 version seems to suffer from slow-down and glitches&comma; so it&&num;8217&semi;s recommended that you install it to the hard drive if possible&period; These are some minor complaints&comma; but it can still make the experience frustrating and over-complicated&period;<&sol;p>&NewLine;<p>Aside from the boring story&comma; and the complete lack of organization in menus&comma; <em>Dragon&&num;8217&semi;s Dogma<&sol;em> has a lot going for it&period; While most people will be turned off by the challenge&comma; with no way to decrease the difficulty&comma; anyone looking for a game that provides a completely fair challenge will be right at home&period; You feel like a true adventurer on your quest to slay a dragon&comma; where every step is a dangerous one&comma; and every reward feels like a real achievement&period; Grab your staff&comma; and head out on your journey&comma; because <em>Dragon&&num;8217&semi;s Dogma<&sol;em> is easily one of the best RPGs of this generation&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 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My fascination with video games began at a very young age. Studying film and video game design in college gave me a deeper appreciation for the inner workings of the industry, and with writing being one of my biggest passions, games journalism has always seemed like a natural move.
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