<p>The first time I encountered Ludum Dare was when Notch&comma; known for his work on Minecraft&comma; decided to participate&period; It gives participants a theme&comma; and they have to furiously code with a time limit of 48 hours to make a game that matches that theme&period; Once the 48 hours are over and the games are turned in&comma; anyone can vote on factors such as Innovation&comma; Fun&comma; Graphics&comma; and Audio &lpar;among others&rpar;&period; It’s an interesting exercise that attracts game coders from all levels&comma; but it also teaches a lot about what gaming is really about&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><strong>1&period; Time Doesn’t Equal Quality<&sol;strong><&sol;p>&NewLine;<p>It is both fortunate and unfortunate that effort does not equal quality&period; Many AAA games put years of work into their games&comma; and while they may be stunning in some aspects&comma; they’re lacking in actual gameplay&period; On the other hand&comma; some of these small games made in just 48 hours are incredibly fun&comma; introduce many different mechanics throughout the game&comma; or look visually stunning&period; When you find a gem in the Ludum Dare library&comma; its only fault is usually &lpar;and understandably&rpar; the length of the game&period; If a programmer is lucky or clever enough&comma; they can do what experts can’t in just 48 hours—create a really awesome concept&period; It only takes a single instant and little effort at all for inspiration to hit a programmer&period; And from there on&comma; only the coding stands in the way of a good game&period;<&sol;p>&NewLine;<p><strong>2&period; You Don&&num;8217&semi;t Need to Win to Have Fun<&sol;strong><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Browsing through the games of Ludum Dare&comma; I quickly noticed a trend&period; They were either ridiculously hard&comma; with precise jumps or actions required on the part of the user&comma; or they were impossible to beat at all&period; Some of them were full of glitches&comma; but these only became obstacles to overcome&period; In the few cases I did win&comma; I ended up replaying just to see if I could do better&period; Despite frequently losing&comma; the games kept their charm&period; The actual experience of playing them tends to be their best trait&comma; not the accomplishment of beating them&period;<&sol;p>&NewLine;<p><strong>3&period; Graphics Don’t Matter<&sol;strong><&sol;p>&NewLine;<p>As I mentioned in the last point&comma; glitches don’t impede on gameplay when you start to expect them&period; But along with that&comma; I noticed that many of the graphics of the winning games were either crude or barely passable&period; Sometimes there would be no sound effects at all—or very horrible ones—and the games still scored well and were incredibly fun to play&period; Obviously graphics are a necessity—unless you’re playing a text game&comma; you need to see what you’re doing—but on the indie scene&comma; they’re less likely to attract players who look at other gaming factors&period;<&sol;p>&NewLine;<p><strong>4&period; No Such Thing as Simple Game Mechanics<&sol;strong><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Many of the games started off will a simple&comma; stereotypical premise—you shoot a gun&comma; you collect the MacGuffins&comma; you survive to the finish&comma; or you gather resources&period; And yet they all became more complicated as time goes on&comma; elaborating on one simple mechanic and exploring the different possibilities of it&period; Since the coders have a limited amount of time and don’t have to worry about a longer game&comma; they can freely explore different aspects of a single mechanic without tiring it out&period; That said&comma; the concepts they come up with usually start out simple and elaborate into something intriguing that are their own concepts&comma; incomparable to other games&period; This diversification of a simple concept is a wonderful way to propel a user through a game and greatly contributes to the &OpenCurlyQuote;fun’ factor&period;<&sol;p>&NewLine;<p><strong>5&period; Character is Key<&sol;strong><&sol;p>&NewLine;<p>That being said&comma; I did a little study of the winning results of the Ludum Dare Competition&period; I wanted to see what aspect was the most important to gamers&comma; and what propelled most of the people to the top&period; The answer is how Fun a game is&period; Most of the participants who won overall also topped the Fun category&period; They may have done poorly on audio&comma; theme&comma; graphics&comma; or otherwise—but it was very rare for a game that didn’t score well in Fun to do well overall&period; Even with amazing graphics&comma; they weren’t guaranteed a spot on the top 5&period; Innovation was the second most important factor&comma; though by a wide margin&period; The importance of the gameplay and the actual fun in Ludum Dare is a testament to the honest goal of gamers&colon; simply&comma; to have fun&period; Stripped of all of the fancy engines&comma; graphics&comma; audio&comma; and even their own theme&comma; the games that were the most fun won in the end&period; And that’s a very good prospect as all of these programmers take their step into the world of gaming&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1067383790 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1067383790" data-essb-postid&equals;"2169" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;2169&sol;what-ludum-dare-says-about-gaming&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;2169&sol;what-ludum-dare-says-about-gaming&sol;" data-essb-instance&equals;"1067383790"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F2169&percnt;2Fwhat-ludum-dare-says-about-gaming&percnt;2F&t&equals;What&plus;Ludum&plus;Dare&plus;Says&plus;about&plus;Gaming" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F2169&percnt;2Fwhat-ludum-dare-says-about-gaming&percnt;2F&t&equals;What&plus;Ludum&plus;Dare&plus;Says&plus;about&plus;Gaming&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1067383790&&num;39&semi;&rpar;&semi; 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I picked up a B.A. in English with a specialty in Poetry. I also draw manga-inspired webcomics and play far too much Minecraft in my free time. My favorite game is Legend of Zelda: Majora's Mask, while my favorite series is Suikoden!
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