<p>There aren’t many games that are slated for 2013 that really have me all that excited&comma; sadly&period; That doesn’t mean that there won’t be some really good games and that there won’t be some games that I love&comma; because there will be probably a ton&period; There was one game that I was really excited over&comma; though&comma; and that was Double Fine’s The Cave&period; Something about Ron Gilbert at the helm of a modern adventure title with some platforming mixed in was just too much for me to handle&period; Gilbert is known as one of the fathers of the adventure game genre&comma; taking the director’s seat for such games as Maniac Mansion as well as the Secret of Monkey Island while writing and having a hand in some of the other LucasArts classics&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Basically&comma; when you talk about adventure games you talk about LucasArts and you talk about both Ron Gilbert and Tim Schafer&period; So when you look at The Cave&comma; you’ll see a game directed by Ron Gilbert and with Tim Schafer serving as the creative director and maybe you’ll understand why The Cave is a big deal for the die-hard adventure gamers of the world&period; Sure&comma; we’ll give credit where credit is due&semi; Telltale Games have had a few good attempts at the genre and finally hit a homerun with The Walking Dead&comma; but as a whole&comma; it has just been a bit of a dead genre with fans waiting for it to return&period;<&sol;p>&NewLine;<p>After completing my first play-through of The Cave&comma; which I assume that there will be many&comma; I can honestly say that it lived up to my expectations for it&period; It needs to be understood that there is a bit more platforming in this game than in standard adventure titles&comma; which usually go by the point-and-click style of controls&comma; which adds a new element to the puzzle-heavy game&period; As for the puzzles&comma; to appeal to a broader audience they opted to forgo the idea of an inventory for each character and instead for each character to be able to hold one item at a time&period; This means that puzzles are a bit self-contained and anything that you find in a given area will probably coincide with a puzzle in that area&period;<&sol;p>&NewLine;<p>It allows for the puzzles to really breathe on their own and for the game flow a bit more&comma; allowing you to simply move forward without worrying about backtracking or making some inane connection like pouring grog into a mug&comma; then as you walk to your target to melt it&comma; having to transfer it to a new mug so you won’t lose it as it is melting your mug&period; It’s a cool idea and they compound it by revisiting one of my favorite games&comma; Maniac Mansion&comma; and the way that characters are utilized in groups of three as you make your way through the game&period; Your three characters all need to work together for you to move on and at times you’ll need to have two holding levers while one squeezes through a newly-opened door and so forth&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>You might read some stuff about the puzzles being difficult&comma; but if you’ve played adventure games in the past this won’t be as much of a challenge for you as those games were&period; Chances are you won’t find yourself overly frustrated&comma; ready to give up or ready to call up a walkthrough online at any point&period; Maybe you will&comma; if so&comma; don’t beat yourself up over it&comma; but chances are that just looking at the items available to you in any given area will unveil what you should be using them for&period;<&sol;p>&NewLine;<p>Basically&comma; 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Dave Walsh is a well-known combat sports journalist specializing in Kickboxing and also works as a freelance journalist specializing in gaming and entertainment.
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