<p>A marmite franchise is made more palatable in a fresh bid to revitalise the Devil May Cry saga&comma; but is the re-birth of one of gamings most iconic demon-hunters really a step in the right direction for both Capcom and Ninja Theory&quest;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>I&&num;8217&semi;m of the mindset that Devil May Cry was in desperate need of change &&num;8211&semi; and that mindset will naturally have a heavy impact on the shape of this review&period; Capcom&&num;8217&semi;s prior entries to the gaming canon have been thoroughly successful&comma; entertaining and unique romps through the gothic realms that Dante inhabits&comma; but once that paint chips away I believe audiences really do need something new to look at &lpar;even if they&&num;8217&semi;re reluctant at first to adapt&rpar;&period; Therefore&comma; without even playing DmC&comma; I had instant respect for the bravery of Ninja Theory for taking this project on&semi; attempting to revitalise and deliver results for one of the most respected gaming franchises of all time&period; And how have they fared&quest; Well&comma; the end result is a game that oozes with style&comma; substance and absurd self confidence &&num;8211&semi; brimming with insane enemy encounters and no-holds-barred combat&period;  Yet&comma; like most oozy&comma; insane&comma; stylish creations the game never really excels in any one field and subsequently Capcom deliver a slightly watered down experience that may alienate some hardcore fans of the series&period; That said&comma; the creative direction could easily excite some hardcore fans of the series &&num;8211&semi; and that&&num;8217&semi;s the gamble that really lies with you the consumer&period;<&sol;p>&NewLine;<p>DmC&&num;8217&semi;s narrative is relatively straightforward&colon; after being attacked by a Hunter Demon&comma; the 21st Century Andrew Garfield-like Dante awakes with a hangover in a strange place called Limbo City&period; Coming to turns with his ever-changing&comma; hostile surroundings&comma; Dante attempts to defend himself from revolting creatures that attempt to kill him on a regular basis&period; Actually&comma; writing that &&num;8211&semi; doesn&&num;8217&semi;t that sound uncannily like Silent Hill 2&quest; Apart from the Andrew Garfield bit… It&&num;8217&semi;s certainly not video gaming Shakespeare&comma; but it works well here and offers audiences plenty of opportunities to delve deeper into both our whimsical protagonists&&num;8217&semi; past and haunting future&semi; felling the iconic antagonist Mundus &lpar;previously seen in the original Devil May Cry &&num;8211&semi; now how&&num;8217&semi;s that for a nice slice of fan-service&quest;&rpar;&period; <span style&equals;"text-align&colon; center"> <&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center"><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2013&sol;01&sol;DMCScreen2&period;jpg"><img class&equals;"aligncenter size-full wp-image-17358" alt&equals;"DMCScreen2" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2013&sol;01&sol;DMCScreen2&period;jpg" width&equals;"600" height&equals;"337" &sol;><&sol;a><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Visually&comma; the game is absolutely stunning&period; From the subtlety of the effective lens flare to the intricate detail on the faces of the grimly lurid demonic creatures that hunt Dante&comma; DmC offers gamers a wide array of painterly-like settings to explore in a world inspired by wonderful architecture&comma; gothic iconography and contemporary&comma; crisp design&period; While we expect nothing less from our graphics in this age of gaming&comma; the beauty of DmC comes from the intelligent blending of the original DmC heritage with the experiences drawn on by the multi-talented Ninja Theory&period; After finding commercial success with Enslaved&colon; Odyssey to the West &lpar;a game that again pushed the boundaries of aesthetics in ways reminiscent of the Uncharted ilk&rpar; it seems Ninja Theory attempted to draw heavily on that influence in order to make DmC as good-looking as it could be&period; It&&num;8217&semi;s always exciting to see the universe of Limbo City &lpar;a place-name which accurately summarises the sum of its parts&rpar; constantly shift its perspective&semi; the terrain altering as you travel around in order to make life difficult for Dante&period; A simple task like walking down a road can often turn into a straight-up war zone as the ground twists and all manners of evil emerge to attack you when you least expect it &&num;8211&semi; but it&&num;8217&semi;s this consistency which sparks the real adrenaline inside you as you progress through the well-paced campaign&period;<&sol;p>&NewLine;<p>Gameplay is solid and definitely doesn&&num;8217&semi;t stray too drastically from the formula already embedded in the Devil May Cry franchise&period; The game rewards intelligent combat combos with highly glamourised attacks that flow like simple acrobatic beats as they unfold on your screen&comma; however there is a steep learning curve that some gamers may find too challenging if they aspire to master the upper tear of the combat hierarchy&period; Like most games&comma; DmC rewards dedication and if you have the patience to pull off slick combinations &lpar;with a bit of luck not getting mowed down while attempting them&rpar; then you&&num;8217&semi;ll be in for a visual treat as Dante tears apart hoards of enemies for your delectation and delight&period; Boss battles aren&&num;8217&semi;t as creative as they could be&comma; in fact they even have a whiff of Lollipop Chainsaw about them &&num;8211&semi; with particular enemies being characterised by their distinct vulgarities and their subsequent boss fights relying heavily upon that characterisation&period; While we&&num;8217&semi;ve not really advanced from the early days of memorising a boss attack pattern&comma; learning how to defend yourself and then striking at the right moments &&num;8211&semi;  these climactic fights are generally entertaining&comma; engaging and can often draw a few laughs &lpar;which may not necessarily work for the serious gamer but definitely delights the casual&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center"><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2013&sol;01&sol;DMCScreen1&period;jpg"><img class&equals;"aligncenter size-full wp-image-17357" alt&equals;"DMCScreen1" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2013&sol;01&sol;DMCScreen1&period;jpg" width&equals;"600" height&equals;"337" &sol;><&sol;a><&sol;p>&NewLine;<p>In conclusion&comma; DmC Devil May Cry may not necessarily be the sequel that everybody wanted right now&comma; but its without a doubt an injection of fury&comma; pace and style that the series desperately needed&period; Dante is taken in some new&comma; interesting directions and surviving in Limbo City is never an easy task when the world constantly moves beneath your feet&period; You&&num;8217&semi;ll have your work cut out for you adjusting to the combat and character behaviour but stick with it&comma; let yourself go and you&&num;8217&semi;ll be in for a roller coaster ride of high-octane battles&comma; dark humour and gorgeous animation&period; We couldn&&num;8217&semi;t recommend this enough&excl; I guess you could say that Dante&&num;8217&semi;s certainly reached his &&num;8220&semi;peak&&num;8221&semi;&&num;8230&semi;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>What do you think&quest; Let us know in the comments section below&excl;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;171938770 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;171938770" data-essb-postid&equals;"17155" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;17155&sol;dmc-devil-may-cry&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;17155&sol;dmc-devil-may-cry&sol;" data-essb-instance&equals;"171938770"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F17155&percnt;2Fdmc-devil-may-cry&percnt;2F&t&equals;DmC&plus;Devil&plus;May&plus;Cry&plus;Review" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F17155&percnt;2Fdmc-devil-may-cry&percnt;2F&t&equals;DmC&plus;Devil&plus;May&plus;Cry&plus;Review&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;171938770&&num;39&semi;&rpar;&semi; 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My name is Albert and I have been gaming since I ever got my hands on a Game Boy Color. You could say I am in love with the gaming industry and pretty much anything involving games. I have written about games briefly for another site and I hope to broaden my horizons through Explosion. I am currently a sophomore majoring in Communications and I take plenty of time to relax on the Xbox 360 mostly, but I'm open to it all!
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