<p><em>Awesomenauts <&sol;em>can best be described as &OpenCurlyDoubleQuote;enthusiastically mediocre&period;” It is a game that clearly has a semblance of ambition that&comma; when implemented&comma; creates a surprisingly listless experience&period; There is ostensive artistic competence&comma; and yet the style is exceptionally unoriginal&period; The visual presentation is polished&comma; but the sound is uneven and hackneyed&period; The gameplay is unique&comma; yet it doesn’t seem to go anywhere&period; The list goes on and on&comma; when examining the areas where this game could have shined&comma; but fell short&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>Awesomenauts <&sol;em>takes place in a distant future&comma; in which mining is the galaxy’s biggest and most competitive industry&period; Mining corporations are at constant war with each other&comma; enlisting the aid of mercenaries to do their dirty work&period;<&sol;p>&NewLine;<p>Aside from a similar synopsis in the game’s opening&comma; there is little context or background given to the action to come&period; The depth of this game’s universe is not a focal point of the experience&comma; nor does it necessarily need to be&period; The first problem rears its head&comma; however&comma; in the artistic execution of this premise&period; To put it bluntly&comma; it is starkly generic&period; It has such &OpenCurlyDoubleQuote;riveting” concepts as &OpenCurlyDoubleQuote;space cowboys&comma;” bulky robots&comma; and frog-like aliens &lpar;haven’t seen those things before&comma; right&quest;&rpar;&period; Stylistically&comma; it is as cliché as anything &OpenCurlyDoubleQuote;space themed” can strive to be&period;<&sol;p>&NewLine;<p>The presentation&comma; though tired and uninspired&comma; is not sloppy&comma; at least not entirely&period; The game runs at a perfect 60 frames per second&comma; the animations are smooth&comma; and the environments are well detailed&period; However&comma; one misstep that hits you within the first 5 seconds is the voice acting&comma; which ranges from grading to tolerable&period; While the sound effects and musical score are decent enough&comma; the characters present a mild annoyance&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Now&comma; it should be noted that none of these presentation&sol;stylistic issues are anywhere approaching &OpenCurlyDoubleQuote;deal breakers&period;” Engaging&comma; addictive gameplay can encourage one to overlook such shortcomings and even render them moot&comma; in games such as this&period; Ironically&comma; the gameplay in <em>Awesomenauts<&sol;em> seems to suffer from being too atypical for its own good&comma; and&comma; lacking the addictive spark of other co-op titles&comma; it meanders in a sad realm between nuanced concepts and lackluster playability&period;<&sol;p>&NewLine;<p>The goal of the game&comma; in short&comma; is to destroy your enemy’s core&comma; as they are also targeting yours&period; These cores are located on opposite sides of a 2D map&comma; in which the players &lpar;three on each team&rpar; battle it out&period; On the surface&comma; this seems like a safe and simple premise&comma; with a fair amount of potential&period; It even throws in a bit of character progression &lpar;emphasis on &OpenCurlyDoubleQuote;a bit”&rpar;&period; Somehow&comma; though&comma; all of this doesn’t play out in a way that truly arrests the gamer’s attention and proclivity for online competition&period; All of this is surprising&comma; considering the fact that the developer&comma; <strong>Ronimo Games<&sol;strong>&comma; is also responsible for the game <em>Swords and Soldiers<&sol;em>&comma; which I recall being much more comprehensive and engaging&period;<&sol;p>&NewLine;<p>Throughout the stage&comma; there are turrets&comma; for each team&comma; that impede your onslaught&comma; and can efficiently tear players to ribbons&period; In order for the player to land blows against the deadly machines&comma; they must use &OpenCurlyDoubleQuote;drones” as cannon fodder&period; They spawn periodically and march tirelessly towards the enemy stronghold to their inevitable demises&period; So&comma; if unimpeded by enemy players&comma; all one has to do is wait for their drones to arrive&comma; land some hits before the drones are put out of commission&comma; retreat&comma; and repeat&period; Once you realize that what I have just described to you comprises virtually the entire game&comma; is when you will know if <em>Awesomenauts<&sol;em> is up your alley&period; True&comma; there are nuances here and there&comma; a few character abilities to mess with&comma; and&comma; of course&comma; other players to contend with&comma; but even combined these do not amount to creating a tactically rewarding experience&period; This is a problem that stems from the game’s strangely limited concept&period; It is analogous to a tower defense game&comma; with one enemy type&comma; and the confrontations with enemy turrets evoke the same level of strategic immersion as the most monotonous MMO boss battles&period;<&sol;p>&NewLine;<p>Being slightly less lethargic than the strategic elements&comma; the combat&comma; I can at least say&comma; controls well&period; It doesn’t suffer from poor mechanics&comma; but it is simply not engaging&period; Most PVP confrontations result in both plays leaping up and down&comma; spamming their two attacks&comma; usually until a third party intervenes &lpar;being either a turret or another enemy player&rpar; ultimately making the confrontation moot&period; Calling a game &OpenCurlyDoubleQuote;un-rage-able” &lpar;meaning that it is incapable of inducing anger&comma; even in crushing defeat&rpar; can be a compliment or the ultimate insult to a multiplayer experience&period; Either the player is either so euphoric that the outcome of the game does not take too much precedence &lpar;E&period;G&period; <em>Littlebigplanet 2<&sol;em>&rpar;&comma; or the gamer is so apathetic and generally uninterested&comma; that the outcome is essentially irrelevant &lpar;E&period;G&period; <em>Operation Raccoon City<&sol;em>&rpar;&period; <em>Awesomenauts<&sol;em> leans towards the latter&comma; as there is little mirth to be had in the slaughtering of one’s enemies&comma; little consequence in being killed by them&comma; and seldom tactical motivation to engage them&period; Enemy players amount to a passing annoyance&comma; at best&comma; and a major annoyance when they decide to spam certain special moves&comma; namely the Holo-Bull &lpar;don’t ask&rpar;&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>As I inferred earlier&comma; the character customization is also deficient&period; Throughout the match&comma; &OpenCurlyDoubleQuote;solar” points are earned&comma; either by individuals fulfilling certain tasks or collectively&comma; by destroying turrets and progressing in the level&period; These points are spent in order to buy upgrades to one’s weapons&comma; special moves&comma; and various stats&period; The &OpenCurlyDoubleQuote;kicker” is that these stat upgrades dissipate as soon as the match is finished&period; Thankfully&comma; solar points are granted to you if you enter a match late&comma; the quantity being contingent on how long the match has been going on&period; This means that you aren’t thrown into a game where everyone hopelessly out-guns you&period; So&comma; by design&comma; this system doesn’t present any crucial balance issues&comma; but this security comes at a cost&period;<&sol;p>&NewLine;<p>With a temporary character progression system&comma; such this&comma; it allows the player to bolster their stats within a match&comma; while not having to contend with an online community of highly seasoned &OpenCurlyDoubleQuote;elite” players&comma; exploiting every level-based perk to the maximum extent&period; While upgrades in multiplayer games have proven to be one our most disdained vices&comma; they also help to motivate and intrigue players into progressing further&period; This is why it has become so prevalent in this generation&period; <em>Awesomenauts’<&sol;em> temporary system is bereft of such intrigue&comma; seemingly for the sake of &OpenCurlyDoubleQuote;balance&period;” Unfortunately&comma; it doesn’t feel at home in a game whose propensity for competitiveness is lukewarm at best and is in dire need of intrigue and depth&period;<&sol;p>&NewLine;<p>Now&comma; after giving the game&comma; what many could consider&comma; a thorough&comma; critical thrashing&comma; it might be assumed that I think <em>Awesomenauts<&sol;em> is a terrible game&period; This is not quite an accurate summation&period; I certainly would not consider it to be a &OpenCurlyDoubleQuote;good” game&comma; nor would I recommend it&comma; as there are proverbial mountains of multiplayer games on steam&comma; PSN&comma; and Xbox Live&comma; of similar genres and play-styles&comma; within the same price range&comma; and of far better quality&period; For example&comma; <strong>Ronimo Game’s<&sol;strong> previous title&comma; <em>Swords and Soldiers<&sol;em> would be a much wiser purchase&comma; in this reviewer’s humble opinion&period; Despite all of the shortcomings in <em>Awesomenauts<&sol;em>&comma; the controls and mechanics&comma; once again&comma; are not incompetent&comma; nor is the overall presentation&comma; albeit generic&period; There is still a semblance of fun to be had and it is possible that this game will garner a humble fan following&period; 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