<p>Reviewers don’t often find themselves discussing &OpenCurlyDoubleQuote;PSN Minis&comma;” much less writing an article about them&period; Typified by miniscule content and an equally diminutive price&comma; Minis have often been lumped in with &OpenCurlyDoubleQuote;dime a dozen” IOS games&comma; and&comma; in practically all cases&comma; rightfully so&period; The growing trend in micro-transactions has been widely criticized by those who brand the concept as &OpenCurlyDoubleQuote;fast food gaming&comma;” and I am among such critics&period; The idea of downscaling gaming into bite sized chunks for instant gratification&comma; at the expense of the advancement of immersion and technology&comma; does not strike me as a track that is beneficial to games as an art form&period; However&comma; this is not to say that there exist no IOS games or &OpenCurlyDoubleQuote;Minis” of decent or even exceptional quality&period; Among the mounds of trite puzzle games and over-glorified flash games&comma; there occasionally comes a game that surprises everyone and quells their vitriol towards the &OpenCurlyDoubleQuote;micro” business model&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>This brings me to the topic at hand&period; A new Mini called <em>Velocity<&sol;em> has been released for the PS3&comma; PS Vita&comma; and PSP systems &lpar;for Playstation Plus members only&comma; until May 14<sup>th<&sol;sup>&rpar;&period; You might have heard of it&comma; as it has created a moderate buzz&comma; being one of the few Minis to receive attention from mainstream critics&period; There is a reason for such notoriety&comma; as <em>Velocity<&sol;em> establishes new&comma; daunting standards for its fellow &OpenCurlyDoubleQuote;micro” titles&comma; on all platforms&comma; and demonstrates what such small titles can accomplish when appealing solely to the hardcore audience&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Velocity<&sol;em> is a scrolling&comma; space-themed shooter with a 16 bit presentation and is reminiscent of genre classics on the Super Nintendo&comma; such as <em>Gradius<&sol;em> and <em>R-type<&sol;em>&comma; not to mention the oceans of such arcade games throughout the 80s and 90s&period; Those who grew up with the genre will feel immediately at home&comma; as the developer&comma; <strong>Futurlab<&sol;strong> &lpar;the creators of <em>Coconut Dodge<&sol;em>&rpar; set out to create a robust&comma; authentic 16 bit shooter experience&period; In this regard&comma; they exceed every expectation&period; <em>Velocity<&sol;em> is a love letter to the scrolling shooters of the 90s in the same way that <em>Fez<&sol;em> is a love letter to 2D platformers&period; Both games are raw&comma; calculated nostalgia&comma; with enough of their own innovations to leave a unique footprint in the genre&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Velocity<&sol;em> is set 200 years in the future&comma; in the midst of a space fleet&comma; ravaged and stranded by a recent black hole&period; To make matters worse&comma; an enemy faction has taken this opportunity to launch an assault on the defenseless fleet&period; In response to this disaster&comma; the player is sent&comma; in a versatile rescue craft&comma; to extract the survivors&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>The stranded citizens are deployed throughout the stage in pods&comma; which the player collects&period; To accomplish this mission&comma; there are numerous weapons and tools at the player’s disposal&period; First and foremost is the ability to teleport&comma; which is used to negate obstructions and work advantageously in moments of intense combat&period; The ship has a standard rapid-fire attack along with other obligatory powerups&period; Bombs are also a useful tool&comma; as they are able to fire in all directions&period; Last&comma; but certainly not least&comma; is the ship’s ability to boost&comma; which also increases the scroll speed of the screen&period; Few scrolling shooters have offered such an intuitive and well-executed method of controlling the pace of the action&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>The mechanics of the game are complimented by intricate and varied level design&period; While somewhat repetitive aesthetically&comma; the structure of the levels is&comma; thankfully&comma; diverse &lpar;throughout the game’s solid 50 level campaign&rpar;&comma; always keeping the player on their toes&period; On top of that&comma; there are countless hideaways and alternate paths to give the player a sense of discovery and a fair amount of replay value&period; The game lends itself to speed-runs&comma; as the option to blast through the level at top speed is always present&comma; only limited by the player’s reflexes and knowledge&period; In this way&comma; the game tempts and goads the player to master it&comma; giving an underlying sense of self-competition&period; Few singleplayer games today give such a compelling call to &OpenCurlyDoubleQuote;mastery” &lpar;much less Minis&excl;&rpar;&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>The combat in the game is also well executed&comma; complimented by the game’s deep mechanics&period; I found myself teleporting into the midst of enemy ships and unleashing hell with my spread-fire gun&comma; or warping to safety&comma; when faced with a seemingly unavoidable rain of enemy bullet-fire&period; Well-timed bomb tossing is also advantageous&period; The responsive controls allow a player&comma; with enough aptitude&comma; to breeze through legions of turrets and obstacles in a streamlined manner&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>On top of all that&comma; the game does not falter in presentation&period; It runs at a silky smooth frame rate and has what will certainly be one of the best soundtracks of the year&period; Joris De Man &lpar;of Killzone fame&rpar; constructs chiptune&sol;techno melodies that practically bring a tear to the eye of any aspiring &OpenCurlyDoubleQuote;retro gamer&period;”<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><em>Velocity<&sol;em> despite its size and price&comma; presents a wholly enjoyable&comma; standout experience&period; It even gives &OpenCurlyDoubleQuote;full” PSN shooters like <em>Pixeljunk<&sol;em> and <em>Söldner-X <&sol;em>a run for their money&period; It is difficult to wrap one’s mind around the fact that all of this could come out of a mere &OpenCurlyDoubleQuote;Mini&period;” I can scarcely believe it&period; It truly shows what is possible when micro-transaction games are formulated with hardcore gamers as the target audience&period; <em>Velocity<&sol;em> shows that &OpenCurlyDoubleQuote;micro-gaming” is not an inherently broken model&comma; just a tragically misguided one&period; Perhaps not fiscally&comma; as the profit margins for IOS games indicate&comma; but in terms of creating legitimate gaming experiences that will be remembered&comma; years down the road&period; <em>Velocity<&sol;em> is one of the select few that accomplish this&comma; and I sincerely hope it is successful enough that others try to follow in its place&period; 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