<p>It was an uneasy start for the 3DS and early adopters might even say that Capcom did a better job of supporting the new platform than Nintendo did themselves&period;  <em>Street Fighter IV<&sol;em> was a must-buy at launch&comma; and <em>Resident Evil The Mercenaries<&sol;em> did much to show that this new handheld wasn’t just for kids&period;  Eventually the Mario games rolled out&comma; along with Zelda to give Nintendo fans a reason to buy the 3DS&comma; but now Capcom returns with <em>Resident Evil Revelations<&sol;em> which is the killer app that everyone else has been waiting for&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>With impressive graphics and a control scheme similar to <em>Resident Evil<&sol;em> 5&comma; <em>Revelations<&sol;em> looks like an attempt to put a console experience on a portable platform&period;  However <em>Revelations<&sol;em> is actually tailored meticulously for the 3DS and the needs of its users&period;  While certainly the equal of <em>Resident Evil 5<&sol;em> in terms of gameplay quality&comma; <em>Revelations<&sol;em> is structured to suit portable gaming&semi; the story is divided into &OpenCurlyDoubleQuote;Episodes” that each take about 45-minues to complete&period;  These can be squeezed into lunchbreaks and travel time during a day&comma; and each episode is subdivided into autosave points with short mission objectives that usually just take a couple of minutes to complete&period;  Every episode begins with a &OpenCurlyDoubleQuote;Previously on…” recap of the story so far&comma; so players will be up to speed if they haven’t had a chance to play in a few days&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>The story’s structure is different from the other <em>Resident Evil<&sol;em> games too&period;  Normally they tell a very linear story of survival&period;  The characters have to escape before the zombies take over&excl;  That sort of simple story structure works well for most games&comma; and could have been used in <em>Revelations<&sol;em>&comma; but this game is split up between several storylines involving different groups of characters whose adventures are interwoven&period;  There are also lots of flashbacks that shake up the locations and playable characters&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>The main focus is Jill Valentine and her new partner&comma; Parker&comma; being stuck on a ship overrun by monsters created by terrorists &lpar;Who used a virus created by <em>Resident Evil<&sol;em> standard villains&comma; Umbrella&rpar;&period;  While Jill and Parker try to escape the ship&comma; Chris Redfield and his implausibly sexy new partner Jessica race to the rescue&period;  Other&comma; less interesting characters appear in short side missions and flashbacks too&comma; giving the Player lots of variety and many short missions to play on-the-go&period;  Some of these can be completed in about three minutes&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>The formula is tweaked in a few other ways&semi; the monsters aren’t zombies&comma; zombie dogs or &OpenCurlyDoubleQuote;Las Plagas”&period;  This time around they’re mutated humans who shamble around&comma; essentially playing like zombies&comma; but the new aesthetic helps enhance the sense of new dangers&period;  Some of them have special abilities like firing projectiles or enhanced melee&comma; so players are kept on their toes and have to change tactics to suit the situation&period;  There are some scary and powerful bosses to fight as well&comma; along with water levels that are reminiscent of the zombie shark levels in the first game&period;<&sol;p>&NewLine;<p>There are some new features to the series&comma; including a dodge ability – something the series hasn’t used well since <em>Resident Evil 3<&sol;em> back on the Playstation 1&period;  Jill and most of the other playable characters have a special scanning device that can used to find hidden items like ammo&comma; herbs and weapon upgrades&period;  This can also be used for achievements in scanning enemies or icons&period;  It’s very much like the scanner system added to the <em>Metroid<&sol;em> games&period; While it does add in new things to do&comma; it can also distract the Player from the game&period;  Rather being totally focused on fighting enemies&comma; players might be wondering if they can get a quick scan of the bad guy before having to pull out their shotgun&period;<&sol;p>&NewLine;<p>As players progress through the single-player campaign&comma; they unlock a minigame similar to The Mercenaries&period;  What’s very clever about this new Raid Mode is that is slowly unlocks over the course of the campaign&period;  Put in about three hours of single-player and players will unlock about twenty missions for the Raid Mode&period;  Complete more of the campaign and the rest of Raid mode unlocks&period;  This is another example of how Revelations is well-suited to mobile gamers who aren’t necessarily going to blast through the campaign in a couple of long sessions&period;<&sol;p>&NewLine;<p>Other features that work well for the 3DS include the use of gyroscopic controls let the Player aim while moving&period;  This is a wonderful addition to the franchise and lets it play more like a traditional third person shooter&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>There is also a Spotpass feature to share items with other 3DS owners who are nearby&comma; plus the option to buy some upgrades using DS Coins that are earned with the system’s pedometer&period;<&sol;p>&NewLine;<p>Of course there is the system’s 3-D too&period;  It is especially effective in games that have long corridors&comma; and many of <em>Revelations’<&sol;em> levels are set indoors&period;  There are often items in the foreground too and this enhances the illusion&period;  <em>Revelations<&sol;em> also uses a blood splatter effect to indicate how much damage the character has taken&comma; and these splatters appear to be &OpenCurlyDoubleQuote;Closer” to the player than the characters onscreen&period;  The 3D also works very well with the cutscenes which are done in high quality CGI&period;<&sol;p>&NewLine;<p><em>Revelations<&sol;em> launched along side the 3DS’s new Circle Pad Pro add-on&period;  It’s the first and only game that works with it so far&period;  This gizmo changes the game considerably&comma; and the controls are remapped to take advantage of all the extra buttons that the Circle Pad adds&period;  With this attachment the game handles like a console third-person shooter&semi; movement is done with the left stick&comma; and aiming with the right&period;  Left trigger brings up the gun and the right trigger fires &lpar;Yes&comma; the Circle Pad Pro adds in two extra trigger buttons&rpar;&period;<&sol;p>&NewLine;<p><em>Revelations<&sol;em> can be played well without the circle pad&comma; the gyroscopic aiming gets the job done&comma; and even without the gyroscope&comma; players can still move and fire&period;  However the Circle Pad is definitely the preferable set-up for this game&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>Resident Evil Revelations<&sol;em> is among the best games in this franchise&comma; and one of the best games for the 3DS so far&period;  It shows the potential of the new Circle Pad attachment and should definitely be in the library of gamers who like action or survival horror&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;33869879 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;33869879" data-essb-postid&equals;"153" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;153&sol;resident-evil-revelations&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;153&sol;resident-evil-revelations&sol;" data-essb-instance&equals;"33869879"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F153&percnt;2Fresident-evil-revelations&percnt;2F&t&equals;Resident&plus;Evil&plus;Revelations" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F153&percnt;2Fresident-evil-revelations&percnt;2F&t&equals;Resident&plus;Evil&plus;Revelations&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;33869879&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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