<p>Ni No Kuni&colon; Wrath Of The White Witch is one of the most anticipated games releasing early in 2013 exclusively on the PS3&period; The game is a collaboration effort between Level-5 and Studio Ghibli&comma; the former famed for its JRPGs while the latter for its animated movies&period; In a generation where JRPGs have been lacking on consoles and the PC&comma; it&&num;8217&semi;s no wonder fans are hoping for a really good end-product here&period; Gamers got their first feel of the game through a newly released demo that showcases two different sections of the game&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Firstly&comma; a bit of back-story&period; The main protagonist is a boy named Oliver who tragically loses his mother early-game&period; As he cries away his sadness&comma; a doll given to him by his mother comes to life&period; The doll calls itself Drippy and claims to be a fairy from another world&period; Drippy introduces Oliver to a magical book that can invoke magic and allow its owner to travel to the other world&comma; known as Ni No Kuni&period; Drippy claims that Oliver may be able to find his mother there&period; Thus the adventure begins where Oliver traverses this other world to find his mother&period; Along the way&comma; he&&num;8217&semi;ll find some friends and companions to help him through his journey&period;<&sol;p>&NewLine;<p>In the demo&comma; the player can choose between two different scenarios to play&period; The first features a romp through some woods before fighting a boss and then returning to the main town&period; The first thing you&&num;8217&semi;ll notice are the lovely graphics in the game&period; The game uses 3D cell-shaded art and the game looks beautiful for it&period; The graphics are crisp and vibrant whether during battle or exploration or even while walking around on the world map&period; In the second scenario&comma; Oliver and friends find themselves heading into a volcano to sort out a particular issue&period; Here too&comma; whilst more restrictive than the first scenario&comma; the graphics still look impressive with the contrast between the red hot lava and blackened ground especially noticeable&period; The game definitely looks aesthetically good&period;<&sol;p>&NewLine;<p>Another element you&&num;8217&semi;ll notice are the sounds of Ni No Kuni&period; Always important in RPGs&comma; background music plays a pivotal role in engaging the gamer&period; From the little that was available in the demo&comma; Ni No Kuni looks to have gotten that aspect right too&period; The music during exploration and traveling the world map is smooth and calming whilst battle music is intense and gripping&period; Altogether&comma; it sounds really good&period; Another point to note is voice acting&period; Voice acting is present in the game&comma; however&comma; there doesn&&num;8217&semi;t seem to be a lot of it&period; The game seems to have kept voice acting only to important cutscenes rather than a majority of conversations&period; As such&comma; you&&num;8217&semi;ll find yourself reading and scrolling through text on screen&period; That&&num;8217&semi;s not necessarily a bad thing&comma; but with what looks like a good degree of variety in accent usage with the English voice acting&comma; it feels like such a shame to not have more of it&period; The opposite of that of course is that some gamers might have a problem with some of the accents in the game&period; Drippy himself might be hard to understand&comma; and he&&num;8217&semi;s a main character&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;14989&sol;ni-no-kuni-wrath-of-the-white-witch-demo-impressions&sol;nnk1&sol;" rel&equals;"attachment wp-att-15012"><img class&equals;"size-full wp-image-15012 aligncenter" alt&equals;"NNK1" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;12&sol;NNK1&period;jpg" width&equals;"603" height&equals;"371" &sol;><&sol;a><&sol;p>&NewLine;<p>Let&&num;8217&semi;s move onto the most important aspect now&colon; gameplay&period; In true JRPG fashion&comma; battles take place on battlefields that are transitioned into much like old-school JRPG games&period; No battles happen directly on the exploration field&period; Enemies all appear on screen too&comma; meaning there aren&&num;8217&semi;t any random encounters&period; The battle system itself is akin to an action-rpg like the Tales Of series&period; You can freely move around the battlefield during battle to better position yourself or avoid enemy attacks&period; Once you&&num;8217&semi;ve gained enough experience&comma; you&&num;8217&semi;ll also be able to use many different familiars during battles&period; Familiars are small creatures that replace your character during battle and attack or defend in your stead&period; You can quickly change between familiars or between human characters&comma; adding a lot of variety to gameplay&period; From the brief demo&comma; it looks like a lot of thought went into the gameplay of Ni No Kuni and many more strategic and tactical battles could be on the horizon for those willing to buy the game&period;<&sol;p>&NewLine;<p>Ni No Kuni&colon; 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A small time gamer looking to write more about the gaming industry! Check out Tomb Raider gameplay vids: http://www.youtube.com/thedamonforever
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