<p>Free-to-play has always been the biggest lie you could find in a gaming term&period; There is nothing that takes developers&comma; publishers&comma; running servers&comma; or downloads that can truly end up being free&period; Free-to-play is only a phrase that means the consumer does not have to pay for a game’s package&comma; and gets it for free&period; Support is still available through advertisements&comma; in-game purchases with real-world money&comma; or sponsorship&period; That being said&comma; it’s something like a trade-off between consumer base and consumer spending&period;  With that bit of context down&comma; it’s intriguing to read a blog by Frozen Synapse developer Ian Hardingham arguing that<a href&equals;"http&colon;&sol;&sol;www&period;mode7games&period;com&sol;blog&sol;2012&sol;12&sol;27&sol;dont-design-around-a-payment-model&sol;"> designing a F2P game around F2P is a bad idea<&sol;a>&period; I’m here to offer the counterpoint—not only do developers need to think carefully about how you make your game F2P&comma; but you also need to involve it in the design process from as early as possible&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Free to play has obvious benefits to the gamer and the developer alike—gamers don’t have to pay a dime to get access to the core features of the game&comma; while developers stand to make passive income out of a very large player pool that may have been much smaller with a paid game service&period; By taking F2P designs into account from early on&comma; this allows you to put together a game that minimizes on advertisements without becoming a loss for the development company&period;<&sol;p>&NewLine;<p>In example&comma; there are several android applications which have been forced to become free-to-play because of rampant piracy&period; Among these&comma; most of them have advertisements assaulting you at every menu&comma; loading screen&comma; or transition&colon; this severely distracts from the game and can even detract from it &lpar;as is the case with the menu screen&rpar;&period; If the game designers had had a little more foresight&comma; they would know how to display the ads in tandem with the rest of the game&comma; in a way that balances out advertisement presence and game presence&period; It prevents F2P games from becoming distracting&period;<&sol;p>&NewLine;<p>There are other&comma; more common ways to make a F2P game profitable&comma; and these require far more planning than figuring out where to place advertisements&period; Paid DLC that includes powerful items&comma; level-up bonuses&comma; or extra areas are very useful to gamers&comma; so they can boost passive sales&period; However&comma; these items can easily break the game&period; By planning your F2P well in advance and testing how to balance these elements&comma; the game ends up more balanced overall and prevents the gamers who are actually paying for free from abandoning the game entirely&period; Item balance would be entirely impossible if you didn’t plan ahead for your game’s F2P features well in advance&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>F2P has its obvious advantages&comma; and that is a point Hardingham and I can agree&period; However&comma; planning out F2P well in advance creates a better game overall for all parties involved—the gamer&comma; the developer&comma; and &lpar;probably&rpar; Google&period; Designing a game around F2P is a good strategy money-wise&comma; and is what ultimately prevents the game from becoming entirely money-based&period; 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I picked up a B.A. in English with a specialty in Poetry. I also draw manga-inspired webcomics and play far too much Minecraft in my free time. My favorite game is Legend of Zelda: Majora's Mask, while my favorite series is Suikoden!
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