<h2><b>The psychology of rage quitting explained<&sol;b><&sol;h2>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Ever heard of rage quitting&quest; It&&num;8217&semi;s an interesting phenomenon that many players are susceptible to&period; Broadly speaking&comma; rage quitting is best defined as <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">quitting a game when losing<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&period; Sometimes&comma; players quit when they feel like they&&num;8217&semi;re losing or about to lose&period; Many of today&&num;8217&semi;s video games have built-in systems that penalize players for rage quitting&period; It&&num;8217&semi;s pretty easy to understand why this is the case&comma; particularly with MMO RPG games in group settings where the entire group&&num;8217&semi;s success often depends on players&&num;8217&semi; individual contributions&period;<&sol;span><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The science behind why we rage quit presents compelling analysis and commentary&period; First&comma; we must understand that multiplayer games cannot succeed if players routinely rage quit&period; Not only does this increase the difficulty experienced by the team&comma; it destroys morale&period; Evidence of this abounds in live chat sessions&comma; forums&comma; blogs&comma; threads&comma; and so forth&period; Players detest the mercurial rage quitters for all the right reasons&period; They are not reliable layers to have on your team&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">We have to ask ourselves why people hate losing so much&period; If it&&num;8217&semi;s only a game after all&comma; why quit&quest;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Fortunately&comma; psychology plays a big part in the process&period; We can better understand why people hate losing&comma; even in a gaming setting with unlimited lives&period; The psychological element is coupled with an economic element in the form of time&comma; energy&comma; and resources expended or last during gaming sessions&period; People can lose in-game currency when rage quitting&comma; and this is especially negative if you have amassed a substantial stockpile of gold coins in <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;zyngaplay&period;com&sol;casino&sol;slots&sol;hit-it-rich"><span style&equals;"font-weight&colon; 400&semi;">Hit it Rich<&sol;span><&sol;a><span style&equals;"font-weight&colon; 400&semi;">&excl; or a large stash of souls in games like Dark Souls&period; Rage quitting is like a scorched earth policy – nothing survives the abandonment&period;<&sol;span><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<h2><b>We hate losing more than we love winning<&sol;b><&sol;h2>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">In psychology&comma; it is a well-documented fact that the prospect of losing weighs more heavily on our minds than winning&period; For example&comma; scores of positive affirmations can easily be undone by one scathing criticism&period; It&&num;8217&semi;s almost as if human beings are exceedingly more susceptible to negative elements than they are emboldened and encouraged by positive elements&period; Studies by Kahneman &amp&semi; Tversky &lpar;1979&rpar; confirm this&period; Our anxiety reaches fever-pitch levels when we are about to lose or actually on the receiving end of a shellacking&period; The anxiety&comma; dread&comma; fear&comma; and aversion we have to lose are overpowering to many of us&period; Indeed&comma; it gives rise to a phenomenon known as loss aversion&period; We will do anything to avoid losing&comma; even if it means rage quitting&period;<&sol;span><&sol;p>&NewLine;<h2><b>How skilled are we&quest;<&sol;b><&sol;h2>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">And now we know that the science behind why we rage quit has more to do with our abilities or lack thereof&period; According to the Dunning-Kruger effect&comma; people who <&sol;span><a href&equals;"https&colon;&sol;&sol;platinumparagon&period;info&sol;improving-online-gaming-behaviour&sol;"><span style&equals;"font-weight&colon; 400&semi;">overestimate their skills<&sol;span><&sol;a><span style&equals;"font-weight&colon; 400&semi;"> or abilities&comma; particularly in competitive gaming&comma; tend to be more susceptible to rage quitting&period; It applies to various disciplines&comma; notably chess&comma; sports&comma; social casino games&comma; testing&comma; grammar&comma; and general intellect&period; People who remember their successes&comma; particularly in this paradigm&comma; may be likelier to quit rather than blacken their record&period; A great deal of frustration is at play with these types of folks&period; They may be unable to progress through game levels&sol;tiers at a pace commensurate with that of team members&period; Rather than being outed as the laggard or incapable player&comma; they rage quit in frustration&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">With cognitive dissonance&comma; there is a path of least resistance and a desire to bolster the beliefs that already exist&period; The quitters tend to be the blamers&period; They think they&&num;8217&semi;re too good to play with people of lesser ability&comma; with substandard resources&comma; or in settings that are beneath them&period; Rage quitters tend to have an over-inflated opinion of themselves and a certain narcissism&period; This is particularly evident in groups&comma; where an individual feels their contribution was minimal if the group failed&period; However&comma; they feel that their contribution was significant if the group succeeded&period; If a loss occurs&comma; a rage quitter blames somebody else in a group setting&period; If a win occurs&comma; the player inflates their contribution&period;<&sol;span><&sol;p>&NewLine;<h2><b>Concluding remarks<&sol;b><&sol;h2>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">We know this puerile form of play can be controlled and eliminated with the correct training&comma; discipline&comma; and playing regimen&period; For gamers of all types – eSports&comma; social casino games&comma; strategy-based games&comma; virtual games&comma; etc&period;- it is imperative to take regular breaks between gaming sessions&period; Too much of a good thing is a bad thing&period; The mind can only take so much high-level intensity of play before frustration creeps in&period; Another thing to remember is that <&sol;span><a href&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;145415&sol;the-psychology-of-winning-how-skill-based-gaming-can-generate-real-income&sol;"><span style&equals;"font-weight&colon; 400&semi;">winning is not possible without losing<&sol;span><&sol;a><span style&equals;"font-weight&colon; 400&semi;">&period; <&sol;span><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">Losses are better teachers than wins&period; When we come up against opponents who are better than us and lose&comma; we learn to step up our game to avoid repeating the outcome&period; Another phenomenon is attributed to the self-categorisation theory&period; This posits that beliefs and behaviors can change&period; Our identities dictate them at the time&comma; and we should always focus on defining ourselves by what is most significant to our lives – our sense of self&comma; 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Nick Guli is the founder and editor-in-chief of Explosion.com, which he launched in February 2012. With over a decade of experience in digital publishing, Nick oversees editorial direction across entertainment, gaming, technology, and lifestyle content. He is an avid gamer and movie enthusiast who brings a critical eye to coverage of industry trends, game reviews, and entertainment news.
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