<p>The Kinect has had a lackluster lifetime&comma; with few developers using it as more than a gimmick to translate some dance moves or make their arcade shooter slightly more interactive&period; It’s rare for the Kinect to have interesting functionality at all&comma; with the few games that do use it focusing in on its microphone capabilities&period; Even then&comma; they focus on voice commands—something convenient&comma; but nothing new&period; In a recent interview with Dead Space 3 executive producer Steve Papoutsis&comma;<a href&equals;"http&colon;&sol;&sol;www&period;computerandvideogames&period;com&sol;383304&sol;interviews&sol;dead-space-3-interview-i-love-seeing-our-testers-freaking-out&sol;&quest;page&equals;1&num;top&lowbar;banner"> he revealed <&sol;a>that Dead Space 3 will be using the Kinect to give voice commands—although not all of them will be intentional&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>They plan on making the game recognize when you swear&comma; curse&comma; or shoot expletives at the hallucinations you see&period; Putting aside what they’re attempting at co-op &lpar;which actually seems interesting with the element of dementia playing a huge role&rpar;&comma; this is one of the first moves of a game company to make a horror game interactive with the Kinect’s microphone in a way that can’t be emulated by other genres&period; Carrying over English voice commands to other languages may not be as hard as it seems&comma; since cursing is mainly about intonation than it is about pronouncing words clearly&period; They are truly expanding the use of the Kinect&comma; even if they’re still sticking to microphone input&period;<&sol;p>&NewLine;<p>Building on their idea&comma; there’s a lot of potential for players to unwittingly make commands using the Kinect&period; While the Dead Space 3 developers intend to use the feature for giving you an advantage&comma; there are other ways to use that kind of input that they will hopefully expand on&period; Picking up on unintended language is a good way to…’improve’…the experience of horror and stealth games&period; Trying to sneak up on an enemy&quest; Now you can’t make any noise when it gets too close&period; These kinds of detrimental effects&comma; while not very kind to players&comma; do add to the immersion of playing the game&period; It’s a small step towards moving into unknown territory with the Kinect&comma; finally&period; Hopefully more developers follow this example and continue to explore the limitations of the Kinect without detracting from usual gameplay&period;<&sol;p>&NewLine;<p>Unfortunately&comma; this still isn’t a new way of using the Kinect’s main function&comma; and can be achieved through means other than the Kinect&period; You can use any old microphone compatible with the XBOX 360 to issue voice commands&period; In that regard&comma; it still hasn’t improved the Kinect’s long-term outlook&period; However&comma; the feature is still impressive&comma; and should encourage more people to use the system&period; 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I picked up a B.A. in English with a specialty in Poetry. I also draw manga-inspired webcomics and play far too much Minecraft in my free time. My favorite game is Legend of Zelda: Majora's Mask, while my favorite series is Suikoden!
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