<p><i>Bientôt l’été<&sol;i> is not the sort of game that you beat&comma; win&comma; or complete&period;  It’s a quiet&comma; thoughtful project that gives players a small location to wander&comma; and a chance to interact with strangers in a deliberately limited manner&period;  The developer Tale of Tales has created some unconventional games over their career&comma; including <i>The Path<&sol;i>&comma; <i>The Graveyard<&sol;i> and <i>Fatale<&sol;i> among others&comma; and their latest game continues this streak of artistic&comma; poetic interactive experiences&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Often a video game level will begin with the Player being placed in a spot where they have a clear view of the entire level&comma; with their objective off in the distance&period;  This helps players figure out what they’re &OpenCurlyDoubleQuote;Supposed” to do&comma; but sometimes level designers will be so proud of their creations that they’ll include a convenient observation point for players to reach and just look out at the virtual sunset&comma; or gaze down on their imaginary world&period;  Players who try to think like a designer can often find such spots tucked away in their favorite games&period;   These provide a nice break from killing zombies&comma; and offer a chance to stop and smell the virtual roses&period;<&sol;p>&NewLine;<p>Online games often have important phrases hotkeyed to convenient buttons&comma; so that players can quickly tap out important information like &OpenCurlyDoubleQuote;Come here” and &OpenCurlyDoubleQuote;Help me”&period;  Occasionally a multiplayer game will forgo keyboard support and expect players to communicate entirely with these simple phrases and a handful of simple gestures&period;  When deprived of direct communication&comma; players have to find other ways to get their ideas across&period;<&sol;p>&NewLine;<p>In <i>Bientôt l’été<&sol;i> players are set upon a peaceful beach where waves gently roll in&comma; and gulls glide overhead&period;  There is no objective off in the distance&semi; no tower clearly indicating where the player is supposed to go&period;  The game doesn’t do much to explain what is happening&comma; although the Tale of Tale’s website explains that this beach is an Intergalactic Hologram Projector to help lonely crewmembers on space stations&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>A short walk down the beach will bring players to an impassible holodeck wall&comma; and there is little to do but walk along the beach&period;  As the waves come in&comma; each one brings with it a phrase that appears in the sand&period;  These are quotes from the works of <a href&equals;"http&colon;&sol;&sol;en&period;wikipedia&period;org&sol;wiki&sol;Marguerite&lowbar;Duras" target&equals;"&lowbar;blank"><strong>Marguerite Duras<&sol;strong><&sol;a>&comma; a prolific French writer who wrote extensively on themes of love and hardship&period;<&sol;p>&NewLine;<p>These phrases appear in random and disjointed ways&comma; washing up on the beach like recondite driftwood when the Player happens to be standing in the right spot&period;  If the Player looks around&comma; they might see a translucent image of an object along the beach too&period;  These &OpenCurlyDoubleQuote;Apparitions” can be briefly interacted with&comma; and touching one will reward players with a  piece from a chessboard&period;<&sol;p>&NewLine;<p>After collecting a few phrases&comma; and a chess piece&comma; players can then enter a small café and begin the other activity offered by <i>Bientôt l’été<&sol;i>&period;<&sol;p>&NewLine;<p>Inside the café is a small table with a chessboard&period;  A couple of wine glasses and an ashtray are there too&period;  While the beach is a purely single-player experience&comma; the café can be shared with other random players &lpar;Or an AI partner if no human is available&rpar;&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Here&comma; players can smoke virtual cigarettes&comma; drink virtual wine&comma; and place whatever chess pieces they’ve collected around the board&period;  Players cannot type to each other&comma; or speak&period;  They can only communicate with the phrases they collected along the beach&comma; or perhaps try to convey abstract ideas with their chess pieces and the items on the table&period;<&sol;p>&NewLine;<p>The phrases from Duras all deal with love&comma; wine and anguish&comma; leaving players with profound but limited conversations&period;   Eventually the participants in this chat will run out of things to say&comma; having literally used up all of their poignant thoughts&comma; and one player will leave&period;  The other will be left to wonder if they said something wrong&comma; or perhaps they just had more to say than their partner&period;<&sol;p>&NewLine;<p><i>Bientôt l’été<&sol;i> encourages players to try over and over again&comma; meeting new strangers&period;  By exiting the café and wandering the beach&comma; new phrases can be learned&comma; and more conversations can be had&period;<&sol;p>&NewLine;<p>Players looking to beat the game can spend an hour &OpenCurlyDoubleQuote;Collecting” the chess pieces&comma; and trying to find all of the phrases&period;  There are sixteen pieces&comma; plus a final item that can be found&comma; but what it is won’t be revealed here&period;   Still&comma; <i>Bientôt l’été <&sol;i>isn’t the sort of experience where players should look to win or finish the adventure&period;  Like many of the games made by Tale of Tales&comma; it’s a place to return to occasionally to stop and smell the virtual roses&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>It is out now for PC and Mac&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1464602461 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1464602461" data-essb-postid&equals;"14677" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;14677&sol;bientot-lete&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;14677&sol;bientot-lete&sol;" data-essb-instance&equals;"1464602461"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F14677&percnt;2Fbientot-lete&percnt;2F&t&equals;Bient&percnt;C3&percnt;B4t&plus;l&percnt;E2&percnt;80&percnt;99&percnt;C3&percnt;A9t&percnt;C3&percnt;A9&plus;Review" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F14677&percnt;2Fbientot-lete&percnt;2F&t&equals;Bient&percnt;C3&percnt;B4t&plus;l&percnt;E2&percnt;80&percnt;99&percnt;C3&percnt;A9t&percnt;C3&percnt;A9&plus;Review&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1464602461&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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