<p>I’ve never been a fan of anime&comma; dating simulators or indeed the arcade classic <em>Qubert<&sol;em> – and yet with that said&comma; there’s something very wonderful about Atlus’s surprise hit <em>Catherine<&sol;em>&period; It’s a game that caused one hell of a stir since it was released last year in Japan and the US due to its deep&comma; dark&comma; sexually charged&comma; taboo-filled mature themes&period; After a rocky and controversial marketing campaign &lpar;including a launch party that alienated female press due to being hosted in a thriving Gentlemen’s Club&rpar; the game has finally made its way to the UK&comma; and the timing couldn’t have been better&excl; Are there any noticeable changes between this copy and the US version&quest; Not that I can see&period; Was there anything that actually needed to be changed&quest; Of course not&excl; Catherine successfully combines an eclectic array of genres and styles and splices them together to create the most unique gaming experience I’ve had in a long and diverse career&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Up until now&comma; the core gameplay of &OpenCurlyDoubleQuote;erotic puzzlers” has primarily consisted of undressing blotchy&comma; Googled images of naky ladies with their naughty bits protected by conveniently positioned tiles that only vanish upon the completion of a rather tame puzzle&period; Trust me&comma; I’m a connoisseur&&num;8230&semi; Ehem&&num;8230&semi; Anyway&comma; Catherine succeeds in giving this lame-duck genre a great sense of purpose&comma; and whilst it’s never subtle &&num;8211&semi; the surrealist art style and quirky puzzle elements are more than justified by the games’ relatable narrative&comma; captivating themes and witty charm&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>We follow Vincent&comma; a fictional 32-year-old office worker who is afraid of committing to his textbook broody partner Katherine &lpar;with a K&rpar;&period; I say &OpenCurlyDoubleQuote;fictional” in this case&comma; because from the get-go we discover that we are controlling the narrative of a late-night romantic horror movie&comma; &OpenCurlyDoubleQuote;Catherine”&comma; for foxy channel &OpenCurlyDoubleQuote;The Golden Playhouse”&period; Whilst this is an interesting framing device&comma; it isn’t particularly necessary and all I can conclude from it is that it’s probably there just to help exaggerate the surrealist nature of the game itself&period; Drowning his sorrows each night in his local&comma; Sheep-themed bar – Vincent lands the attention of Catherine &lpar;with a C&rpar;&comma; a gorgeous blonde bombshell that stands as a clear binary opposition to his long-term partner&period; After having an alcohol-fuelled one night stand&comma; Vincent finds himself suddenly tortured by his current situation&period; All he wants is for life to slow down&comma; but if that happens&&num;8230&semi; he’ll die&excl; Why&quest; Because each night Vincent is cursed to enter a dark&comma; nightmarish realm in which he – alongside other unfaithful men &lpar;who are represented as Sheep for metaphors’ sake&rpar; – must climb to the top of a tower of blocks to escape the clutches of the horrors of commitment&period; I know&comma; I know&&num;8230&semi; Mental&period; Whilst the narrative is engaging enough&comma; I found that if you have an active love life you may find the games’ multiple outcomes &lpar;and believe me there are plenty of endings&rpar; to be fairly standard and predictable&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Catherine is a confident game&comma; perhaps the most confident I’ve ever played&period; Not only is it consistently sure of its direction &lpar;some moments of real technical and cinematic mastery here&comma; courtesy of Shigenori Soejima&comma; really set the bar high&rpar;&comma; but it also attempts to deal with genuine&comma; universal themes in a brave way&period; I’ve read criticisms online stating that Catherine doesn’t really do anything with the ideas of relationships and instead thrives on very two-dimensional dialogue performed by a band of archetypal characters – i&period;e&comma; the &OpenCurlyDoubleQuote;commit-a-phobe”&comma; &OpenCurlyDoubleQuote;playa”&comma; shy virgin etc&period; Whilst I understand the gripe&comma; I have to say I wholeheartedly disagree&excl; There were many times throughout the game where I found myself literally identifying with Vincent’s plight &lpar;and oh god – I hope my partner isn’t reading this&rpar;&period; I felt that without the empathy I had for Vincent&comma; the game<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>wouldn’t have been anywhere near as captivating or as impacting on me&period; Despite nailing the well-rounded protagonist&comma; Atlus really do slip for everybody else and subsequently players are presented with the often tedious task of talking to a whole range of characters that are characterized fairly poorly&period;  It got to the point where I didn’t much care for anybody’s opinions or conversations &lpar;perhaps with the notable exception of Catherine with a C&comma; mainly because she is just too hot and more often than not conversations with her end in intercourse&period;&rpar;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>The main bulk of the actual gameplay stems from the concept of block-moving&period; In order to ascend the many challenging towers the game throws at you&comma; one will have to learn tips and tricks to adapt to the multiple block-types and methods of attachment&period; Before I began the game I was concerned that I’d really not enjoy this element as repetitive puzzles such as this often lose their charm very quickly – and whilst yes&comma; the more challenging towers <em>do<&sol;em> become forcefully testing&comma; I found that from the first Boss stage onwards I was addicted&period; You can’t work your way halfway up a tower and then quit just because things get too difficult – you always feel as if you have a job to do and Catherine refuses to release you from said job until completion&period;  Sadly this consequently springs a major criticism&comma; and that is how relentlessly the difficulty ramps up after just two stages&period; I began the game on &OpenCurlyDoubleQuote;easy” &lpar;which I stand by is probably the only way to play unless you’re the type of person who can solve a rubix cube in 20 seconds&rpar; and after coasting through without a problem&comma; the first Boss sequence had me retrying for a good 30 minutes&period; From thereon in&comma; the difficulty doesn’t let up&period; This isn’t bad if you’re looking for a challenge&comma; but for the more mainstream gamers this will undoubtedly provide you with hours of sweat and frustration and little satisfaction&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Catherine also has some nice little additional features&comma; and these charmed me instantly&period; Throughout the game&comma; the game asks its players a series of relationship-based questions to which you give a simple &OpenCurlyDoubleQuote;yes” or &OpenCurlyDoubleQuote;no” answer&period; Whilst this is primarily used to impact Vincent’s good&sol;bad bar &lpar;a redundant device that essentially is used to decide your final outcome&rpar;&comma; I found that what I enjoyed more was checking out the subsequent pie-charts the game loads for you &&num;8211&semi; including answers given by fellow players or focus groups to compare to&period; Some of the results are remarkable and definitely intrigued me – a fantastic&comma; subtle way of keeping interested players hooked and wanting more&period; You can also send texts to other characters &lpar;optional&rpar; from Vincent’s phone whilst he’s sat in the bar&comma; and if you’re struggling to tackle some of the tougher climbs in the game there’s even a phone app which allows you to practice block-moving without your lives getting depleted&period; These are all nice little extras that help polish Catherine and provide a captivating&comma; holistic gaming experience&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Whilst the difficulty settings could do with an adjustment and some important characters could benefit from deeper characterization&comma; Catherine is a strong title that will satisfy a broad audience of gamers – despite appearing at first glance like it’s catered for a niche market&period; The puzzle gameplay is well executed and thankfully never becomes repetitive although the often ridiculous challenges are sometimes off-putting and will have you giving up on a pretty regular basis&period; All in all Catherine is definitely not without its faults&comma; but its brave approach to a surreal&comma; unique gaming experience and for that reason alone it instantly becomes one of those titles that’s not to be missed by gaming fans&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Catherine is released in Europe on February 10<sup>th&comma;<&sol;sup> courtesy of Deep Silver&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;943398317 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;943398317" data-essb-postid&equals;"146" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;146&sol;catherine&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;146&sol;catherine&sol;" data-essb-instance&equals;"943398317"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F146&percnt;2Fcatherine&percnt;2F&t&equals;Catherine" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F146&percnt;2Fcatherine&percnt;2F&t&equals;Catherine&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;943398317&&num;39&semi;&rpar;&semi; 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My name is Albert and I have been gaming since I ever got my hands on a Game Boy Color. You could say I am in love with the gaming industry and pretty much anything involving games. I have written about games briefly for another site and I hope to broaden my horizons through Explosion. I am currently a sophomore majoring in Communications and I take plenty of time to relax on the Xbox 360 mostly, but I'm open to it all!
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