<p><em>Infinity Blade<&sol;em> is among the best games on the iPhone&comma; succeeding as a fantasy action game on a platform best known for the likes of casual and kiddie titles like <em>Angry Birds<&sol;em> and <em>Smurfville<&sol;em>&period;  It made such a good use of the iPhone’s touch screen&comma; and the Unreal Engine that it spawned a whole genre to itself&period;  One of the better games in this new sub-genre is <em>Dark Meadow<&sol;em>&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><em>Dark Meadow<&sol;em> nimbly combines fantasy and horror with a modern setting&period;  Players control the standard amnesic protagonist&comma; who is only shown from the first person perspective&period;  Who is this character that the Player controls&quest;  How did he come to awaken inside an abandoned mental hospital&quest;  To solve these and other mysteries&comma; the Player must explore the creepy grounds of this asylum and do battle with an assemblage of demons&comma; ultimately defeating a powerful witch who is somehow behind it all&period;<&sol;p>&NewLine;<p>The game lets player swipe the screen to look around the 3D environments&comma; then tap where they want to go&comma; thus forgoing the use of virtual thumbsticks&period;  When combat starts&comma; enemies appear one at a time to do battle&period;  At the start of a fight&comma; a crossbow appears and players aim this by pulling back on the screen and sliding their finger around he bottom of the screen to aim&period;  It’s deliberately a bit tricky&comma; but the crossbow is really just there to soften up enemies before the swordplay begins&period;<&sol;p>&NewLine;<p>As with <em>Infinity Blade<&sol;em>&comma; the meat of the game is the hand-to-hand combat&period;  Much like its elder cousin&comma; <em>Dark Meadow<&sol;em> has players swipe the screen to attack&comma; with the character swinging his sword in whatever direction the Player swipes&period;  Players have to use the doge buttons to avoid enemy combos&comma; patiently awaiting the right moment to strike&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>While other games in this genre have better melee&comma; <em>Dark Meadow<&sol;em> manages to be fairly exciting in its swordplay&comma; but has the crossbow to augment the action&period;  There’s a leveling up system as players earn Experience Points with each battle and earn gold too&period;  This lets them upgrade stats and buy better loot&period;<&sol;p>&NewLine;<p>All of these make for a fine game&comma; but <em>Dark Meadow<&sol;em> really shines with its story&comma; dialog and presentation&period;  Throughout the adventure&comma; the Player is guided by a madman who speaks over intercoms&period;  This friendly&comma; but insane&comma; fellow isn’t particularly helpful&comma; but does offer some hilarious anecdotes about living in a haunted insane asylum&period;  This madman discusses how he hoards bacon bits&comma; misses the company of women&comma; and sometimes speculates that he might have gone mad&OpenCurlyDoubleQuote;BWAHH HA HA HA HAHA HAAA&excl;&excl;&excl;”&period;<&sol;p>&NewLine;<p>The writers are clearly having fun with their game&comma; but the comedy is only a small fraction of <em>Dark Meadow<&sol;em>&period;  There’s an intelligent and scary story behind all the monster fights and insane ranting&period;  Players will find scraps of notes and newspapers around the asylum and can collect these to fully unravel the history of the place&comma; and the architect who built it &lpar;Frank Lloyd Wright is an obvious inspiration&rpar;&period;  The story is a bit reminiscent of the <em>Silent Hill<&sol;em> games&comma; and is quite fun to piece together&period;<&sol;p>&NewLine;<p>The business model for iPhone games is traveling down a very clear path&period;  Great games launch at a fairly high price before taking a quick price cut after a month or so&comma; and eventually end up going free-to-play&period;  That’s what happened to <em>Dark Meadow<&sol;em>&period;  While it was certainly worth a few dollars at launch&comma; it went free-to-play recently and this has had some changes to the gameplay&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>It’s mostly unharmed&comma; but players are now pestered with ads&comma; and are often given the option to use real-world money to buy in-game items&period;  This extra items aren’t needed to progress in the game&comma; though and players should find it quite rewarding to gather loot the old-fashioned way&period;  Still&comma; at the bargain price of &OpenCurlyDoubleQuote;Free”&comma; it’s hard to not recommend <em>Dark Meadow<&sol;em>&comma; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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