<p>Developers from the popular Kickstarter project Code Hero recently revealed that the team had run out of money&period; This was after several of them had quit higher-paying jobs in order to work on what they thought would be an educational project—and now that they aren’t earning any money whatsoever&comma; they’re having a lousy December&comma; to put it lightly&period; This description actually isn’t too uncommon in the gaming world&comma; with many games running out of funds and cancelling before release&comma; as well as many games getting delayed for months or years before fans hear news about them&period; What makes this case interesting is that gamers are the ones who funded the game in advance—so they know exactly how much the company had to start with&comma; and on top of that have already purchased their copy&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Developers and publishers can learn a huge amount from this rare case of a transparent game failure—we know exactly how much they had&comma; how large their team was&comma; and what goals they had in mind&period; For a game to run out of money so quickly without publication means we can easily track exactly how much—or how little—of that money was spent on developing the game&period; <a href&equals;"http&colon;&sol;&sol;www&period;develop-online&period;net&sol;news&sol;42789&sol;Where-did-the-money-go-ask-Code-Hero-devs">As Code Hero developers are complaining<&sol;a>&comma; it can teach major publishers a valuable lesson that Rockstar may have learned too late—respect your developers as much as you respect the game you’re making&period; Communication is incredibly important in keeping a team together&comma; and as the game moves on to a volunteer workforce&comma; it had better rack in money soon before developers are unable to continue supporting the game&period;<&sol;p>&NewLine;<p>It’s not as if Code Hero was on a limited budget—their goal was &dollar;100&comma;000 dollars&comma; and they exceeded this by over &dollar;70&comma;000&comma; making the total amount of income <a href&equals;"http&colon;&sol;&sol;www&period;kickstarter&period;com&sol;projects&sol;primerist&sol;code-hero-a-game-that-teaches-you-to-make-games-he">an impressive &dollar;170&comma;954<&sol;a>&comma; not including later Paypal donations&period; Despite this success&comma; very little has been heard from the developers since the Kickstarter campaign ended&period; The projected August 2012 release date was missed&comma; with little to no explanation&period; Fan speculation is what kicked off this whole ordeal—fans that figured the project was ruined and dared the developers to prove them wrong&period; With a little more communication&comma; the developers could have revealed how close they are to completing the game and sated the appetites of these fans&comma; without causing the huge drama that currently surrounds the project and keeping donators confident in their decision to support the game&period;<&sol;p>&NewLine;<p>Not everything goes as planned with game development&comma; 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I picked up a B.A. in English with a specialty in Poetry. I also draw manga-inspired webcomics and play far too much Minecraft in my free time. My favorite game is Legend of Zelda: Majora's Mask, while my favorite series is Suikoden!
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