<p>There’s been a lot of fuss over the recent Bioshock&colon; Infinite cover&comma; <a href&equals;"http&colon;&sol;&sol;www&period;gamespot&period;com&sol;news&sol;bioshock-infinite-shipping-with-reversible-cover-6401472">causing the developers to respond by including a reversible cover<&sol;a>&period; It leaves the theme of the past games’ covers&comma; and instead of featuring a Big Daddy&comma; it features a manly character looking down with his head and up with his eyes as explosions and patriotic colors burst in the background&period; While this cover isn’t entirely misleading—those patriotic colors might hint at a world based in reality&comma; but greatly altered—it does sell the game as more of a manly shooter than the emotional and compelling story that reviewers have painted it to be&period; In the end&comma; the decision to go with this color was founded in reason—it’s what sells&period; It doesn’t look bad&comma; as far as aesthetics go&comma; but it’s still a terrible cover—and this is why&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Covers are the first thing that gamers look at when they see a game behind the glass case&period; The cover attracts new customers and gives them an impression of what they’re looking at&period; When you see a copy of Diablo II&comma; you don’t expect to be going on a devout journey to spread the word of god&period; You expect to slay some demons&period; Likewise&comma; when you look at the cover of Bioshock&colon; Infinite&comma; you don’t expect to be wandering around in an underwater city&semi; You expect to have a patriotism-laced FPS experience where you shoot at strange objects first and ask questions later&period; While the cover is aesthetically pleasing&comma; and will certainly propel sales&comma; it’s not indicative of the main game and it leaves out a crucial character&period;<&sol;p>&NewLine;<p>Why was the character left out&quest; No word from the source&comma; but the reason is still pretty clear&period; It’s because the character was a woman&period; I don’t normally rant about sexism&comma; but this is a case where publishers are clearly afraid to put a woman on the cover&period; It’s not impossible&colon; the newly revealed Last of Us cover features a woman in the foreground of the image—<a href&equals;"http&colon;&sol;&sol;www&period;vg247&period;com&sol;2012&sol;12&sol;12&sol;the-last-of-us-acting-out-the-end-of-the-world&sol;">but only after Naughty Dog adamantly defended her spot on the cover<&sol;a>&period; Publishers wanted to move her to the back&period; With a <a href&equals;"http&colon;&sol;&sol;www&period;geekquality&period;com&sol;average-gamer-myth&sol;">fairly equal gender distribution among gamers<&sol;a> &lpar;despite what prevalent opinions will tell you&rpar;&comma; prohibiting half of them from relating to the cover character is a silly move on the part of publishers&period;<&sol;p>&NewLine;<p>The issue of standard cover design isn’t limited to gender issues—it also extends to genre&comma; audience&comma; ethnicity&comma; and sexuality&period; What we have on the market now is a vast majority of games featuring a stubbly white man with explosions or mist in the background&comma; wielding his weapon of choice while looking incredibly serious&period; They don’t look bad&comma; but they do look the same&period; If there is no variation in cover design&comma; we are left with what is certainly a very diverse array of games with just a single target audience&comma; whether the games were intended that way or not&period; If there are no risks or variations in cover design&comma; both the games and the publishers suffer for failing to reach out to new audiences&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<&sol;p>&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;854268555 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;854268555" data-essb-postid&equals;"13975" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;13975&sol;why-do-videogame-covers-matter&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;13975&sol;why-do-videogame-covers-matter&sol;" data-essb-instance&equals;"854268555"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F13975&percnt;2Fwhy-do-videogame-covers-matter&percnt;2F&t&equals;Why&plus;Do&plus;Video&plus;Game&plus;Covers&plus;Matter&percnt;3F" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F13975&percnt;2Fwhy-do-videogame-covers-matter&percnt;2F&t&equals;Why&plus;Do&plus;Video&plus;Game&plus;Covers&plus;Matter&percnt;3F&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;854268555&&num;39&semi;&rpar;&semi; 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I picked up a B.A. in English with a specialty in Poetry. I also draw manga-inspired webcomics and play far too much Minecraft in my free time. My favorite game is Legend of Zelda: Majora's Mask, while my favorite series is Suikoden!
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