<p>Whilst speaking to VideoGamer&period;com&comma; CEO of Crytek Cevat Yerli&comma; has been quoted on saying that the rising price of components for the next iteration of the Xbox will make it &&num;8220&semi;impossible&&num;8221&semi; for the next generation of gaming consoles &&num;8220&semi;to have the same kind of impact on the console business&&num;8221&semi; when compared to the previous generations&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>When further probed on the matter&comma; Cevat continued to comment on the future of Microsoft&comma; Sony and the Developers&comma; &&num;8220&semi;As a person who likes to drive technology-meets-game design as art&comma; you can never have enough memory&period; Ever&period; Simple as that&comma;&&num;8221&semi; Yerli told us&period; &&num;8220&semi;Memory is the single most important thing that is always going to be underbalanced &&num;8211&semi; I&&num;8217&semi;ve never seen a console where the memory was the right balance&period;<&sol;p>&NewLine;<p>&&num;8220&semi;Xbox 360&comma; underbalanced&period; PlayStation 3&comma; underbalanced&period; Simply because memory is the most expensive part&comma; hence I wish there would be cheaper ways of doing memory so that memory doesn&&num;8217&semi;t become an issue anymore&period;<&sol;p>&NewLine;<p>&&num;8220&semi;If they find ways to cheapen the cost to a degree they could triple or quadruple their memory&period; Just say&comma; &&num;8216&semi;Hey we&&num;8217&semi;re going to have 32 gigs of memory&&num;8217&semi;&period; That would be quite amazing because memory can do so many more techniques and tricks&period;”<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>He also made a comment about where he sees the future of the industry turning when it comes to what our games will feature&period; &OpenCurlyDoubleQuote;The focus of next-gen is in a different area&&num;8221&semi;&comma; he said this in regards to being questioned about whether or not graphical fidelity will impact the next generation&period; This may well be a wise statement&comma; especially given that &OpenCurlyDoubleQuote;The Walking Dead” took the game of the year award&period;<&sol;p>&NewLine;<p>&&num;8220&semi;The current generation consoles&comma; when they launched&comma; were far ahead compared to PC&comma;&&num;8221&semi; Yerli continued&period; &&num;8220&semi;But PC has caught up&period; With current generation consoles and what&&num;8217&semi;s on the horizon – new ones – due to the fact that the cost of CPU and memory are so much more expensive than they were in the past&comma; it is simply impossible to have the same kind of impact on the console business&semi; to be so far ahead of PC&period;” &&num;8220&semi;That was our guess already two years ago&period; That&&num;8217&semi;s why we said back then that Crysis 3 is next-gen ready already&period; We did that without knowing the specs&comma; but it&&num;8217&semi;s not going to be much more than what we have done so far&period; And it turns out we were pretty much right&period; But the focus of next-gen is in a different area&period;”<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;crytek-turning-into-f2p-studio&sol;crytek&sol;" rel&equals;"attachment wp-att-2920"><img class&equals;"aligncenter size-full wp-image-2920" alt&equals;"crytek" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;06&sol;crytek&period;jpg" width&equals;"598" height&equals;"299" &sol;><&sol;a><&sol;p>&NewLine;<p>When asked about his next entry into the market he said that Cryteks next title will use every single piece of available power in the current generation of consoles&comma; going so far as to say that &&num;8220&semi;not even 1&percnt;&&num;8221&semi; was left unused&period; Supposedly maxing out the system&period; Could this be comparable to the original PC trial by fire which spawned the famous saying&comma; &OpenCurlyDoubleQuote;can it run Crysis&quest;”<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>But with all this considered&comma; it raises some concerns amongst my peers and me&period; After the tragedy that hit Japan earlier in the year&comma; the price for basic computer components shot through the rough for a while&period; An estimated 50&percnt; increase on the price of hard drives is a prime example of this&period; Because so much was damaged at the time of the flooding&comma; the only logical business move was to increase prices&period; Since then&comma; there have been numerous more earthquakes and floods in the region&comma; and this may well have a long term effect on the price of component parts&period; On top of that&comma; if these components go up in price so much that buyers would rather shop somewhere else&comma; it is entirely possible that we could end up with an inferior product&period; And if this is the case&comma; it may well turn into that all to familiar situation wherein consoles are rushed out before being quality checked extensively resulting in the infamous &OpenCurlyDoubleQuote;red ring of death” and &OpenCurlyDoubleQuote;yellow dot of doom”&period;<&sol;p>&NewLine;<p>So perhaps it’s not a good idea to max out the system at the minute&period; It’s an impressive feat to be sure&comma; but it may turn out to be a bad thing&period; Don’t get me wrong&comma; I’m very interested in seeing what a fully maximised console title would look like&comma; and I definitely plan on buying it to find out&period; But I just think that for now&comma; we should run games at the industry standard&comma; because as soon as we reach the consoles limits the fans will instantly want more and bigger&comma; 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Martin Toney is a long time Video Game Journalist from Ireland.
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