<p>You may remember some time back in September when I mentioned a Killer Instinct revival&comma; that’s when I posted the news that Microsoft was attempting to renew the license to Killer Instinct&comma; the massively popular fighter from the gaming days of old&period; And for the older gamer&comma; I’m sure you went ballistic over it&comma; some folks started looking over the good times and remembering sofa tournaments&comma; but most of the memories that I jump to when it comes to killer instinct is trying to nail an ultra combo just so that I could hear the announcer scream at my opponent&comma; there was nothing better at the time&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>&lbrack;youtube id&equals;&&num;8221&semi;EC8Jdlj4VJk&rpar;&&num;8221&semi; width&equals;&&num;8221&semi;600&&num;8243&semi; height&equals;&&num;8221&semi;350&&num;8243&semi;&rsqb;<&sol;p>&NewLine;<p>Well now I have an update on that&comma; but chances are it is not an update that you&&num;8217&semi;re going to like&period; Earlier today&comma; Microsoft received the good old &&num;8216&semi; &&num;8220&semi;Return to Sender&&num;8221&semi; stamp on that License Renewal Request from the United States Patent and Trademark Office&period; The reason&colon; It would seem that the likelihood of confusion would be high because something else with a similar title already exists&colon; A FOX TV show&&num;8230&semi;&period;from 2005&period; Here is the official lettering from the notice&colon;<&sol;p>&NewLine;<p><strong>ISSUE&sol;MAILING DATE&colon; 11&sol;29&sol;2012<&sol;strong><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><strong>The referenced application has been reviewed by the assigned trademark examining attorney&period; Applicant must respond timely and completely to the issue&lpar;s&rpar; below&period; 15 U&period;S&period;C&period; §1062&lpar;b&rpar;&semi; 37 C&period;F&period;R&period; §§2&period;62&lpar;a&rpar;&comma; 2&period;65&lpar;a&rpar;&semi; TMEP §§711&comma; 718&period;03&period;<&sol;strong><&sol;p>&NewLine;<p><strong>SUMMARY OF ISSUES THAT APPLICANT MUST ADDRESS&colon;<&sol;strong><&sol;p>&NewLine;<p><strong>Section 2&lpar;d&rpar; Refusal – Likelihood Of Confusion <&sol;strong><&sol;p>&NewLine;<p><strong>SECTION 2&lpar;d&rpar; REFUSAL – LIKELIHOOD OF CONFUSION<&sol;strong><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><strong>Registration of the applied-for mark is refused because of a likelihood of confusion with the mark in U&period;S&period; Registration No&period; 3370331&period; Trademark Act Section 2&lpar;d&rpar;&comma; 15 U&period;S&period;C&period; §1052&lpar;d&rpar;&semi; see TMEP §§1207&period;01 et seq&period; See the enclosed registration&period;<&sol;strong><&sol;p>&NewLine;<p><strong>Applicant’s mark is KILLER INSTINCT for &OpenCurlyDoubleQuote;video game software” and &OpenCurlyDoubleQuote;entertainment services&comma; namely&comma; providing online video games&period;” Registrant’s mark is KILLER INSTINCT for &OpenCurlyDoubleQuote;entertainment services in the nature of a television series featuring drama&period;”<&sol;strong><&sol;p>&NewLine;<p><strong>Specifically&comma; the evidence shows that television shows are commonly made into games&period; Therefore&comma; applicants and registrant’s goods and services are considered related for likelihood of confusion purposes&period;<&sol;strong><&sol;p>&NewLine;<p>Now before you go on and rage in the comments against FOX&comma; this doesn&&num;8217&semi;t mean that a new Killer Instinct is no longer a possibility&period; It just means that there&&num;8217&semi;s going to be a few more &lpar;admittedly unnecessary&rpar; complications that the Microsoft team will have to go through before they can even get started on production&period; And before you ask&comma; yes&comma; this type of stuff happens practically all the time in the corporate world&comma; so this isn&&num;8217&semi;t anything earth-shattering&period; Although it does raise a few questions about the future of the Killer Instinct universe&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>If the title is indeed a problem due to the likelihood of confusion&comma; a simple fix would be to just change the title&period; A bit of a no brainer really&period; But&comma; if they are at liberty to change the title&comma; does that mean that they might slide in a few changes while they’re at it&quest; Remember how jarring the change to the Mortal Komat and Street Fighter format was&quest;<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;12&sol;tumblr&lowbar;m7zkhoV2Qw1qlylivo1&lowbar;500&period;jpg"><img class&equals;"aligncenter wp-image-13460" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;12&sol;tumblr&lowbar;m7zkhoV2Qw1qlylivo1&lowbar;500&period;jpg" alt&equals;"" width&equals;"498" height&equals;"645" &sol;><&sol;a><&sol;p>&NewLine;<p>Killer Instinct is a very solid fighter that holds up to this very day&period; The controls are solid and characters are well defined&comma; the sound-scape is broader than what you would expect for such an old title&period; The character balance was also just right&excl; You had Jago&comma; the fast hitting ninja who could kick across the screen and attack quickly and lightly&period; Not much damage&comma; but the speed meant you could land more hits and then get defensive&period; There was Fulgore&comma; a machine made by Ultratech made purely to fight&comma; he has energised blades that come from the back of his fist and was a great middle ground character&period; Not too fast&comma; not too slow&period; Just right&period;  And we can’t forget Spinal&period; The reanimated skeleton warrior who was slow and had an amazing defensive game&comma; but he was also equipped with a sword and shield lending him greater reach to compensate for his lack of speed&period; There was never any need for bars like the revenge gauge that you find in other titles&comma; matches where decided like they were in the early Street Fighter days&period; Whoever was the better player instantly became the winner&period; There was no spamming fireballs or rapid freeze attacks&comma; courtesy of Sub Zero&period; It was just an amazing game that needs to stay as true to the format as possible&period; A simple HD version of the game would please fan boys and girls the world over&period;<&sol;p>&NewLine;<p>So with that comes the Comment Question&colon; &&num;8220&semi;What is the craziest dispute&sol;confusion of copyright and&lpar;or&rpar; trademark you know of&quest; Do you believe that the rules on Copyright&sol;Trademark should be changed&quest;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<&sol;p>&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;875727036 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;875727036" data-essb-postid&equals;"13457" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;13457&sol;the-reasons-behind-killer-instinct-refusal-what-the-future-holds&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;13457&sol;the-reasons-behind-killer-instinct-refusal-what-the-future-holds&sol;" data-essb-instance&equals;"875727036"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F13457&percnt;2Fthe-reasons-behind-killer-instinct-refusal-what-the-future-holds&percnt;2F&t&equals;The&plus;Reasons&plus;Behind&plus;Killer&plus;Instinct&plus;Refusal&plus;&percnt;26&plus;What&plus;The&plus;Future&plus;Holds" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F13457&percnt;2Fthe-reasons-behind-killer-instinct-refusal-what-the-future-holds&percnt;2F&t&equals;The&plus;Reasons&plus;Behind&plus;Killer&plus;Instinct&plus;Refusal&plus;&percnt;26&plus;What&plus;The&plus;Future&plus;Holds&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;875727036&&num;39&semi;&rpar;&semi; 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Martin Toney is a long time Video Game Journalist from Ireland.
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