<p>Game developers have been trying to do something with the <em>Jurassic Park<&sol;em> license for decades&comma; and no one has gotten it right&period; It seems pretty simple what gamers want from this franchise&period;  They want to hunt dinosaurs&period;  And they want to control a dinosaur that eats people&period;  <strong><em>Primal Carnage<&sol;em><&sol;strong> isn’t officially a <em>Jurassic Park<&sol;em> game&comma; but it is the <em>Jurassic Park<&sol;em> game that no one will make&excl;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>It’s a team-based multiplayer-only game where one group of players is a bunch of heavily-armed humans&comma; and the other team is an assortment of dinosaurs&period;  Shoot dinos&period;  Eat humans&period;<&sol;p>&NewLine;<p>The humans control like they would in any other first person shooter&comma; and players can select from five classes that each have a unique loadout of three weapons&period;  These compliment each other with clear specializations like a long-ranger sniper&comma; a short range shot gun&comma; an even shorter range flame thrower&comma; a Hunter with a special Net Gun that is very powerful against the smaller dinos&comma; plus a standard soldier with an assault rifle&period;  They all come with a melee weapons and a secondary weapon that debuffs enemies or inflicts area-of-effect damage&period;<&sol;p>&NewLine;<p>The dinos are a very diverse lot too&period;  There’s the obligatory Raptor and the T-Rex&comma; plus a poison-spitting Dilophosaurus&comma; a flying Pteranodon&comma; and a charging bull-like Carnotaurus&period;  While it would seem like these are unbalanced&comma; this isn’t the case&period;  The T-Rex is a giant killing-machine&comma; but it moves slowly and makes an easy target&comma; while the other creatures can fly&comma; shoot poison and move very quickly&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>This diversity leads to a very well-balanced party&period;  When a player controlling a T-Rex lumbers onto the battlefield&comma; all of the humans panic and open fire on it&period;  This leaves people wide open to be pounced by a clever raptor&comma; or carried off by a flying Pteranodon&period;<&sol;p>&NewLine;<p>One of the neat features is that the dinosaurs all have a roar that provides temporary buffs&period;  But aside from any gameplay bonus&comma; it’s just fun to stand over the corpse of an enemy and roar into the jungle&period;<&sol;p>&NewLine;<p>There are other cool dino-isms too&period;  When the dinosaurs need to heal up&comma; they &lpar;<strong>Obviously<&sol;strong>&rpar; can’t use First Aid kits&period;  Therefore the levels have the bodies of dead dinosaurs scattered around&comma; and the Players can feed on these to regain health&period;<&sol;p>&NewLine;<p>Dinosaurs are controlled from a third person view&comma; while humans are always first person&period;  This give the dinos an advantage in terms of situational awareness&comma; while the humans are restricted to a narrower view that’s better for shooting &lpar;But makes them easier to take by surprise&rpar;&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>This sort of asymmetrical gameplay has been all the rage since <em>Left 4 Dead<&sol;em> showed up with its playable zombies&comma; but it first started with the <em>Splinter Cell<&sol;em> games&period;  The trick to making it work is balancing the characters&period;  <em>Primal Carnage<&sol;em> has done an excellent job in making sure that all of the characters are fun to play&comma; and all weapons have their use&period;<&sol;p>&NewLine;<p>Neither team has a clear advantage&comma; and the key to victory is using teamwork&period;  When humans work together they become a wall of bullets that strikes down dinosaurs before they get within biting distance&period;  When the dinosaurs use pack tactics they become an unending swarm that strikes from all directions without warning&period;<&sol;p>&NewLine;<p>Unfortunately&comma; this all gets rather tiresome after a while&period;  The humans have only one loadout each&period;  They can’t be customized&comma; and there aren’t unlockable weapons to reward good players&period;  The dinosaurs don’t get any upgrades either&period;  What’s available in the first minute of play is all there is&period;<&sol;p>&NewLine;<p>At the time of this writing&comma; there is only one game mode&colon; Team deathmatch&period;  The developer has a DLC update coming which will add an objective-based mode where the humans need to reach a particular destination while the dinos try to stop them&period;  While that DLC will help&comma; at the moment <em>Primal Carnage<&sol;em> gets repetitive very quickly&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The core mechanics of <em>Primal Carnage<&sol;em> are a lot of fun&comma; and the game definitely fills a long-empty gap in the gaming landscape&period;  Yet the initial thrill of gobbling up a human whole as a T-Rex wears off after doing it a few dozen times&comma; and the same is true for incinerating raptors with a flamethrower&period;  If the developer continues to release new game modes and adds in some of the features that gamers have come to expect from their shooters&comma; then <em>Primal Carnage<&sol;em> will have what it needs to draw in the fan-base that its gameplay deserves&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;283861807 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;283861807" data-essb-postid&equals;"12909" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;12909&sol;primal-carnage&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;12909&sol;primal-carnage&sol;" data-essb-instance&equals;"283861807"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F12909&percnt;2Fprimal-carnage&percnt;2F&t&equals;Primal&plus;Carnage&plus;Review" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F12909&percnt;2Fprimal-carnage&percnt;2F&t&equals;Primal&plus;Carnage&plus;Review&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;283861807&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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