<p>Where do you start with a series like Hitman&quest; It’s a gratuitous&comma; non-stop thinking man’s franchise that has now moved swiftly with the times courtesy of IO Interactive and Square Enix&period; While it may have taken over half a decade since Hitman&colon; Blood Money to get anti-hero Agent 47 some fresher contracts to pursue&comma; Absolution provides players with a solid narrative&comma; some interesting online play and bucket loads of multi-executions to perfect in a grotty universe that oozes more horror and defilement than Josef Fritzl’s basement if it were stationed in Silent Hill&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>It’s not all about being hypocritically &OpenCurlyDoubleQuote;holier-than-thou” though&semi; cleansing the seedy underworld of the US is but an afterthought in the grander&comma; overarching scheme of things&period; Agent 47’s first hit in this new venture is none other than Diana Burnwood &&num;8211&semi; both his contract handler back in 2006 and&comma; more importantly&comma; the woman who once saved his life&period; After going rogue in the events proceeding Blood Money&comma; Diana has royally sabotaged the Agency by crashing all systems and publically exposing them to the rest of the world&period; In the ever-so-twisted moral tale of Hitman&comma; 47 hesitates momentarily before pulling the trigger – promising himself to not get personally involved&period; As a final dying wish&comma; Diana asks Agent 47 to protect a girl named Victoria from falling into the clutches of the agency – instantly offering gamers a new perspective on the ICA and launching 47 headfirst into a story of betrayal&comma; bondage and bloodlust…<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;hitman-3&period;jpg"><img class&equals;"aligncenter size-full wp-image-12835" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;hitman-3&period;jpg" width&equals;"470" height&equals;"246" &sol;><&sol;a><&sol;p>&NewLine;<p>At the hands of Square Enix &lpar;a development team well known for titles such as Final Fantasy and Deus Ex&rpar; Absolution looks absolutely gorgeous&period; Running off IO Interactive’s Glacier 2 engine&comma; 47’s bald head shimmers in thousands of different ways in response to the diverse weather conditions&comma; lens flares and firefights that make up the majority of the game&period; Cutscenes are well produced with some solid facial recognition technology and lip-syncing&comma; whilst the majority of the games’ sandbox locations are a spectacle to behold with their often beleaguered detail&period; Perhaps it may be due to the similarity in locations throughout the game&comma; but graphically this feels a lot like Rockstar’s most recent outing&comma; Max Payne 3&period; The neon streets and tropical locations feel just as immersive as they should and crowd scenes just blaze with impressive AI detail&comma; which is the only time I’ll be able to refer to the AI positively throughout this review…<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Yes it’s no secret that due to the limited nature of prior gaming generations&comma; AI in previous Hitman games hasn’t been fantastic &&num;8211&semi; however it has always been consistent and for that we must give credit where credit’s due&period; <strong>Hitman Absolution<&sol;strong> seems to be riddled with unpredictable errors that can often take place at key moments in your well-prepared execution plan&period;  Whether it be random Sims noticing you for no apparent reason&comma; guards getting suspicious within a millisecond of looking your way or indeed bad guys opening fire despite your hilariously inventive costume-change – being stealthy is never as obvious as it should be&period;  Before you start a contract &lpar;a campaign that is split into 20 levels&comma; including a prologue and epilogue&rpar; you are shown at the top of your screen how well your friends have done on that particular mission&period; Usually they have a respectable score and this inspires you to play both stealthily and creatively – a neat idea that I feel works well&period; Where this falls down&comma; however&comma; is in the way that you’re docked points for any casualties you incur whilst performing a mission&period; I’m sorry&comma; guys&comma; but with every Tom&comma; Dick and Harry noticing me from a mile off I have to hold my hands up and admit – PEOPLE ARE GOING TO HAVE TO DIE&period; It’s great to be stealthy and you deservedly need to earn points that way&comma; but with such flawed and irregular AI it becomes an impossible task to keep a &OpenCurlyDoubleQuote;clean sheet” in the way you progress through each mission&period; What I’m trying to say is &OpenCurlyDoubleQuote;I don’t actually ever want to kill but I had to”… and now I sound like Michael Clarke Duncan’s character in The Green Mile&period;<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;hitman-2&period;jpg"><img class&equals;"aligncenter size-full wp-image-12834" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;hitman-2&period;jpg" width&equals;"555" height&equals;"337" &sol;><&sol;a><&sol;p>&NewLine;<p>Online play is &OpenCurlyDoubleQuote;interesting” and sadly that can be the only word used to describe it&period; I can’t help but feel Square Enix missed a trick in this department&semi; the idea of online multiplayer Hitman style minigames is extremely appealing to me – a lot like what Assassin’s Creed eventually ended up doing by having a stealthy online segment where you have to try and take each other out&period; Even adopting one of Quantum of Solace’s game modes would be great – where one person plays as the Hitman and the others must play as guards attempting to stop him from either escaping or murdering his target&period; Instead they’ve opted for a mode called &OpenCurlyDoubleQuote;Contracts” – whereby you play through levels and customize your own hits and loadouts and share these to compete with your friends online&period; While it’s a lot more freeing and creative playing other people’s levels&comma; the only way to get a good score is to speed run and after a few games things get dull pretty quickly&period;<&sol;p>&NewLine;<p>In all&comma; Hitman Absolution is a relatively strong entry to the Hitman canon&period; 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My name is Albert and I have been gaming since I ever got my hands on a Game Boy Color. You could say I am in love with the gaming industry and pretty much anything involving games. I have written about games briefly for another site and I hope to broaden my horizons through Explosion. I am currently a sophomore majoring in Communications and I take plenty of time to relax on the Xbox 360 mostly, but I'm open to it all!
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