<p>So&comma; with Planetside 2 having just come out&comma; what is it about this game that makes it seem so &&num;8220&semi;meh&&num;8221&semi;&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>I&&num;8217&semi;m fairly impressed with the game&&num;8217&semi;s ability to make you feel like you&&num;8217&semi;re actually taking part in a big war&period; I&&num;8217&semi;m sure there&&num;8217&semi;s been quite a bit of testing done to get the scale of the map and density of outposts just right&comma; the last thing we need is another online shooter with clusters of objectives within throwing distance of each other&comma; which essentially renders some classes useless&period; The result is that you will often advance with other allies&comma; while battles rage around you and overhead &lpar;and it looks amazing when this is happening&rpar;&period; And I have ended up in far more satisfying team efforts than on the much smaller maps of Battlefield games&period; After finally figuring out I needed an upgrade to make Sunderers into a mobile spawn point&comma; I was giddy with pride as I parked one next to a bio lab and watched a constant stream of players spawn and pour into the base&comma; successfully taking it over&period; It’s a rare thing when players do actually work together&comma; and it’s always nice when it works&period; Like Heavy&sol;Medic rushing in TF 2&period;<&sol;p>&NewLine;<p>But I do have some gripes with the title&comma; great as it may be&period; Times of heavy lag are not unexpected in such a large open world with so many players&comma; sometimes it just gets that busy&comma; but they are nonetheless frustrating&period; Capturing bases can turn into cool&comma; tense&comma; pitched battles&comma; but they may also just consist of several minutes sitting on the cap point and waiting for the progress bar to fill which is a lot more tedious than it sounds&period; I get that the defenders should have some time to spawn and defend at the base&comma; but it&&num;8217&semi;s still boring and frustrating if an enemy spawns and shoots you in the last few moments&comma; which is the same as running down the clock in Counter Strike&period;<&sol;p>&NewLine;<p>Still&comma; the above are minor gripes compared to the greatest concern I have&comma; which will probably affect my long term interests in this game&colon; The guns and gunplay are boring and uninspired and it’s just really disappointing&period; Despite the far-future setting which I loved&comma; the handling of weapons is poor game feel at its very finest and then some&period; The guns are classified under the usual categories that you’ve come to know&comma; Assault Rifles for point men&comma; Sniper Rifles for those that &lpar;like me&rpar; prefer to avoid the front line and pick up the real threats&comma; LMGS for the trigger happy heavies that love to just shoot walls more than the opponents&period; There are no interesting abilities that current-day guns do not have&period; The Vanu Sovereignity&comma; which I&&num;8217&semi;ve played the most&comma; is the high-tech fraction that uses energy weapons&comma; but they handle pretty much the same as projectile weapons except that they trade &&num;8216&semi;bullet drop&&num;8217&semi; for &&num;8216&semi;damage drop&&num;8217&semi;&period; Surely this could have been improved with some passive effects&quest; Something like &OpenCurlyDoubleQuote;plasma burns for 2&plus; seconds after a charge shot hits a target” etc&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;planetside-2-screenshots-1&period;jpg"><img class&equals;"aligncenter wp-image-12809" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;planetside-2-screenshots-1&period;jpg" alt&equals;"" width&equals;"602" height&equals;"361" &sol;><&sol;a><&sol;p>&NewLine;<p>What&&num;8217&semi;s worse&comma; unlike in games like Battlefield 3 where I can at least tell the guns apart and sometimes look forward to unlocking a cool looking new one &lpar;not to mention a tank hunting sniper rifle&rpar;&comma; all the guns look the same&comma; and that’s just bizarre&period; Oh&comma; the designers did a good job in giving each faction&&num;8217&semi;s guns a nice unique look&comma; but at the expense that all the weapons of a given faction require a microscope to tell apart&period; I can&&num;8217&semi;t even tell the LMG apart from the Carabines&comma; not helped by the fact that LMGs have a clip size only slightly larger than a rifle&&num;8217&semi;s&comma; in exchange for being far easier to handle on the move than a Battlefield 3 LMG&period; Which means the differences between the various weapon classes are about as big as the differences between weapons in a single class in a any modern day first person shooter Considering that &&num;8216&semi;unlock new weapons&&num;8217&semi; is the main driving force of the level up system and the cash shot&comma; I doubt if I&&num;8217&semi;m going to care long enough&period;<&sol;p>&NewLine;<p>So don’t get me wrong&comma; I love the game&comma; and it was free so you can’t really argue with that&period; But honestly it bothers me when dev teams make a great looking game that plays well&comma; but they don’t polish it enough to make it a long time game that you can continue to enjoy&period; Dev teams who are making FTP games clearly have goals and standards&comma; I just wish that they would meet my own&period;<&sol;p>&NewLine;<p>Planetside 2 can be found for free download at the games official <a href&equals;"http&colon;&sol;&sol;www&period;planetside2&period;com&sol;">website<&sol;a> or on steam in the free to play section&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<&sol;p>&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;592249862 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;592249862" data-essb-postid&equals;"12806" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;12806&sol;are-ftp-games-loosing-their-edge-already&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;12806&sol;are-ftp-games-loosing-their-edge-already&sol;" data-essb-instance&equals;"592249862"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F12806&percnt;2Fare-ftp-games-loosing-their-edge-already&percnt;2F&t&equals;Are&plus;FTP&plus;games&plus;loosing&plus;their&plus;edge&plus;already&percnt;3F" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F12806&percnt;2Fare-ftp-games-loosing-their-edge-already&percnt;2F&t&equals;Are&plus;FTP&plus;games&plus;loosing&plus;their&plus;edge&plus;already&percnt;3F&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;592249862&&num;39&semi;&rpar;&semi; 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Martin Toney is a long time Video Game Journalist from Ireland.
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