<p>Someone needs to inform the folks at Telltale Games how zombies games are <strong>supposed<&sol;strong> to work&period;  They’re supposed to be about blasting zombie dogs with shotguns and blowing up boss monsters with grenade launchers&period;  Zombie games aren’t supposed to make you think&comma; or re-evaluate your moral views&period;  And they damned well aren’t supposed to make you cry&period;  The final episode of <em>The Walking Dead<&sol;em> arrived this week and it didn’t have any zombie dogs&comma; or grenade launchers&comma; but it did have a heartwrenching conclusion to this story&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The big question that gamers might have about the fifth episode is whether or not the ending is &OpenCurlyDoubleQuote;Good”&period;  Yes&comma; Episode Five keeps up the emotional momentum of the previous four episodes and any concerns that Telltale might have &OpenCurlyDoubleQuote;Pulled a Mass Effect” with the ending are unwarranted&period;  With the whole thing out&comma; cautious buyers can rest assured that this game lives up to its praise right until the last minute&period;<&sol;p>&NewLine;<p>Episode Four ended with some major cliffhangers&semi; Lee and Clementine were in big trouble as the subplots came to a head&period;  Unlike the previous episodes&comma; this one picks up where the last one left off&comma; and it heads full steam right to a powerful finale&period;  It runs a little shorter than the other episodes&comma; but that’s okay because most players will be compelled to play it all the way through in a single stretch to find out what happens&period;<&sol;p>&NewLine;<p>When compared to the rest of the series&comma; there’s less action in Episode Five&period;  There are a couple of very short combat sequences&comma; but this one is about Lee &lpar;And the Player&rpar; making the final decisions that will determine which of his friends makes it through the apocalypse&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>There have been many important choices over the course of this adventure&comma; so each player is going to have a different experience&period;  Perhaps careful gamers who made the perfect choices at every step will get an ending where Lee and Clementine go out for ice cream and adopt a puppy but…<&sol;p>&NewLine;<p>Well&comma; most players are in for a rough ride&comma; emotionally&comma; and ice cream &amp&semi; puppy dogs ain’t likely no matter what players choose to do&period;<&sol;p>&NewLine;<p>While this is a game about choice&comma; it’s also about judgment&period;  The designers are judging the Player&comma; as is the community&comma; thanks to the graphs that appear at the end of each episode informing the Player how their decisions compared to other players&period;  But players have also had to justify their actions to Clementine and the other survivors too&period;<&sol;p>&NewLine;<p>In the final episode&comma; this theme becomes critically important as Lee faces a hidden antagonist who has been secretly judging him &lpar;And the Player&rpar; all along&period;  Here the final boss isn’t a giant cyborg zombie&period; No&comma; <em>The Walking Dead’s<&sol;em> final boss is your own superego&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Players will be forced to face the question &OpenCurlyDoubleQuote;Did you do the right thing&quest;” and either stand by their decisions or admit their failings&period;  There’s always a second play through to try to get things &OpenCurlyDoubleQuote;Right”&comma; but the first time through <em>The Walking Dead<&sol;em> will force gamers to confront their rage&comma; callousness and panic&period;<&sol;p>&NewLine;<p>The proper way to have played this game was buying it month-by-month as each episode arrived&period;  The nail-biting cliffhangers could be savored for weeks as each new installment approached&comma; and players who have enjoyed it this way over the last four months got to experience it in a special way&period;<&sol;p>&NewLine;<p>Now that the final piece is here&comma; the game can be bought as a bundle&comma; played through all in one go&period;  When taken as a complete story&comma; <em>The Walking Dead<&sol;em> is one of the best games of the year&period;  In the years ahead&comma; the ending will be held up as an example of how to end a story with a devastating punch that will leave players thinking about their experience long after they shut down their consoles&period;<&sol;p>&NewLine;<p><strong><em>The Walking Dead&colon; Episode Five<&sol;em><&sol;strong> is out now for PC&comma; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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