<p><em><strong>Where it all began&comma; begins again&excl;<&sol;strong><&sol;em><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>I think it’s safe to say that Michel Ancel’s prolific creativity has saved the &OpenCurlyDoubleQuote;charming retro platformer” from a dreary future existence in the vaults of online DLC&period; Yes&comma; the golden age of gaming has certainly gone but that’s not to say it has to be forgotten&semi; Rayman Origins is living proof that charm&comma; universal humour and old-school graphics can still compete with the high-end titles on the market&period; Usually a nod back to the nineties &lpar;which is essentially what Rayman Origins is&rpar; would be met with grunts and groans&comma; but this love letter to old &lpar;and now undoubtedly new&rpar; fans reminds us all exactly why we fell in love with gaming in the first place&&num;8230&semi;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-129" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;02&sol;RaymanOrigins&period;jpg" width&equals;"600" height&equals;"338" &sol;><&sol;p>&NewLine;<p>The narrative is bare bones – but that’s not what you’re really here for with this game&period; This is a game about getting from A to B and having a bloody good time while you’re doing it&period; Rayman has always been the children’s equivalent of a hardcore stoner&comma; sleeping on the job and gorging himself to death on munchies &lpar;who else remembers Rayman 2’s secret ending in which he lazily retires with a great deal of treasure&semi; chilling as a fat slob on a Bahaman beach&quest;&rpar; Rayman Origins is no exception&semi; our hero begins the adventure by idly guzzling grapes&comma; blissfully unaware that the pesky &OpenCurlyDoubleQuote;Darktoons” are growing increasingly frustrated by the amount of noise Rayman and his pals are making&period; Eventually&comma; they snap &lpar;it really is <em>that<&sol;em> bare bones&rpar; and unleash havoc upon the &OpenCurlyDoubleQuote;Glade of Dreams” – which is essentially Rayman’s home hub&period; With the help of chubby funster Globox and the crafty&comma; wizarding Teensies  &&num;8211&semi; Rayman sets off on a stunning adventure to restore peace to the glade&excl;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Graphically the game is simply stunning and may seriously be the best looking 2D platformer we’ve seen this generation&period; Ubisoft developed an entirely new piece of software in order to accommodate Ancel’s artistic vision&comma; called &OpenCurlyDoubleQuote;UbiArt”&comma; and boy did that development pay off&excl; Players are treated to a sharp and vibrant visual feast&comma; with colours literally glooping and sliding effortlessly across each map and each world&period; The wonderful care and attention that has gone into creating each character&comma; environment and loading animation really sets Rayman Origins apart from similar titles&comma; such as Castle Crashers&period; Little critters sometimes briefly pop up in the foreground &lpar;quite often just as mere silhouettes&rpar;&comma; yet it’s these additional touches which really make the bizarre and beautiful Rayman universe feel like a living&comma; breathing cartoon-come-to-life&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>The gameplay is split into roughly three segments&colon; your standard side-scrolling  platformer&comma; your flight-shooter &lpar;in which you hop on the back of Rayman’s loveable mosquito and fire things out of its mouth whilst dodging enemies&rpar; and finally your &OpenCurlyDoubleQuote;boss battles”&period; These are consistent and entertaining&comma; grand in scale but small to execute&period; Whilst giant&comma; deformed monsters may seem intimidating at first – you soon learn their cycles and patterns and eventually develop a sixth sense about what you need to do in order to defeat them&period; Boss’ traditionally tend to be extensions of whatever themed part of the world you’re in&comma; i&period;e – under the sea you’ll fight a giant sea dragon&comma; in the misty peaks you’ll fight a golem – usual fair&period; Another neat fact about the game is that often you’ll be jumping on platforms and punching little objects that are <em>clearly<&sol;em> inspired by other games in the Rayman series&comma; or<&sol;p>&NewLine;<p>indeed in Ubisoft’s back catalogue &lpar;I noticed a mock-up of Hillys inspired by Beyond Good and Evil and a cocktail realm inspired by Tonic Trouble&rpar;&period; Nice little feature&comma; good work Ubisoft&excl;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>Whilst there’s always a great deal of frenzied mayhem taking place at any one time &lpar;especially if you’re playing this on multiplayer&rpar; you rarely feel cheated or bewildered as the game itself is remarkably intuitive&period; Movement and execution flow perfectly&comma; and rapid puzzles have equally rapid solutions&period; When you’re pulling off killer combos and landing enemies in specific traps&comma; the feeling of satisfaction that strikes is fantastic&period; Despite all of this&comma; the no &OpenCurlyDoubleQuote;game over” policy always makes me feel a little lax in the way I approach the game&period; Sure&comma; I appreciate being able to retry over and over again &lpar;because I die&&num;8230&semi; I die a lot&rpar;&comma; but I never feel that I’m going to be severely punished for my errors&period; In fact&comma; sometimes I found myself and my friend just allowed ourselves to be killed in order to go back and collect something we’ve previously missed&period; A minor gripe&comma; but a gripe nonetheless&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 3&period;0&period;1 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><img class&equals;"alignnone size-full wp-image-130" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;02&sol;BigMountain&period;jpg" width&equals;"600" height&equals;"450" &sol;><&sol;p>&NewLine;<p>My final issue &lpar;and it’s a biggy&rpar; is that Rayman Origins is a game that’s just crying out to be played online&period; Local multiplayer is all well and good&comma; but when the specifics of multiplayer have already been designed and coded there seems to be little-to-no reason as to why Ubisoft wouldn’t complete the package by offering an online multiplayer&period;  All I can imagine is that they witnessed how disruptive certain players can be and decided to not take the risk of having genuine fans frustrated by drop-in&sol;drop-out jokers looking to spoil somebody’s game&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>All in all&comma; this is one impressive title&excl; Due to the simplistic nature of the game&comma; Rayman Origins has immediately fell in price – and whilst that’s a shame from the perspective of Ubisoft&comma; it’s one massive gain for fans of wonderful&comma; inventive platformers&period;  Ancel gets another two big thumbs up from me&semi; I’ve seriously had one hilariously wacky rollercoaster ride with this gem of a videogame&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;123772629 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;123772629" data-essb-postid&equals;"127" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;127&sol;rayman-origins&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;127&sol;rayman-origins&sol;" data-essb-instance&equals;"123772629"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F127&percnt;2Frayman-origins&percnt;2F&t&equals;Rayman&plus;Origins" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F127&percnt;2Frayman-origins&percnt;2F&t&equals;Rayman&plus;Origins&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;123772629&&num;39&semi;&rpar;&semi; 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My name is Albert and I have been gaming since I ever got my hands on a Game Boy Color. You could say I am in love with the gaming industry and pretty much anything involving games. I have written about games briefly for another site and I hope to broaden my horizons through Explosion. I am currently a sophomore majoring in Communications and I take plenty of time to relax on the Xbox 360 mostly, but I'm open to it all!
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