<p>Gaming was once about the overall interactive experience&period; The console was a portal that transported us into the addictive realms of virtual entertainment and compromised nothing&semi; if you needed to get to point B you’d always know exactly how to make it there&comma; get the t-shirt and then be back in time for tea&period; Then we hit 2008&&num;8230&semi;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The masses were calling for &OpenCurlyDoubleQuote;sandbox” and &OpenCurlyDoubleQuote;open world” and &OpenCurlyDoubleQuote;we need more sandbox” and &OpenCurlyDoubleQuote;that’s not enough sandbox&comma; more please” because GTA IV was precisely that and it ended up breaking records &lpar;what with it being a modern&comma; ballsy and ridiculously entertaining wannabe-mobster’s wet-dream&rpar;&period; Now that was fine&comma; sandbox seemed a no-brainer as it equalled more bang for the buyers’ buck – you got both the full dose of a regular game combined with the longevity and replayability factors associated with the open-world environment&period; I repeat&comma; that was <em>fine&period; <&sol;em>However things only worked well that way because the in-game mechanics of games around about&sol;prior to 2008 were so clear and precise you were always a pin-point on a map away from exactly where you needed to go&period; We struggled for a bit towards the end of the decade and now it seems like things really are going tits up&period;<&sol;p>&NewLine;<p>Fallout 3 &lpar;yes&comma; yes it’s an RPG&rpar;&comma; Red Dead Redemption &lpar;another Rockstar production&rpar;&comma; Spider-Man 2 and Saints Row are all fantastic examples of sandbox done right – in one way or another these titles really attempted to throw something drastic and new into the mix of open-world gaming&period; Fallout 3 used its incredible heritage&comma; sound design and over-arching concept to create a world that would fully immerse players in a way that The Elder Scrolls never could&period; Spider-Man 2 utilized the fantastic web-swinging mechanic to not only tick a box in so for as Marvel was concerned&comma; but to also offer players <em>quite literally<&sol;em> a fresher perspective on the open-world of NYC &lpar;primarily from upside down hanging from a skyscraper like a suicidal David Blaine&rpar;&period; These games were clever&comma; creative and yet always concise – issuing players with comprehensible paths to cross in order to progress through the games meaty narrative&period; It was that concrete simplicity that remained at the heart of all those hours of exploration that really drove these games&period;<&sol;p>&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;spider-man-2-screen-5&period;jpg"><img class&equals;"aligncenter wp-image-12552" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;spider-man-2-screen-5&period;jpg" alt&equals;"" width&equals;"599" height&equals;"450" &sol;><&sol;a><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;gta&period;jpg"><br &sol;>&NewLine;<&sol;a><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Sadly&comma; it seems to me that those days are now behind us&period; Assassin’s Creed 3 has done nothing but resurface the crippling emotions I’ve felt recently when playing games such as Fable&comma; Crackdown 2&comma; Mercenaries 2 and New Vegas&period; The original Borderlands&comma; for example&comma; took a fantastic concept and within a few hours of playthrough provided gamers with a monotonous mess of cell-shaded checkpoints and vague narrative excuses&period; Assassin’s Creed 3 seems to be receiving a load of flack for not really focusing on its USP – the assassinating – and instead focusing on that &OpenCurlyDoubleQuote;world of warcraft”-esque grafting malarkey whereby you feel the need to dedicate so much time to your fantasy world so that you end up having the nicest fictional home&period; Kirsty and Phil aren’t going to pop round at any minute to give you a valuation&comma; guys – let’s get real&period;<&sol;p>&NewLine;<p>Even if grafting wasn’t such an issue &lpar;and perhaps it isn’t&comma; because I remember Nintendogs being a real hoot that engrossed children so much that they forgot all about their <em>actual<&sol;em> pets and let poor Foo Foo rot into their laps while they pressed their faces against a DS screen to get closer to their tamagotchi Labrador&rpar; there is still the underlying notion that these games just aren’t as focused anymore&period; It’s too easy to get lost &lpar;with Silent Hill&colon; Downpour being another example&rpar; and that just amounts to added frustration on those days where you don’t feel like pissing about with the AI pedestrians and actually want to get some work done&period; It doesn’t necessarily need to have a good story &lpar;Crackdown 2&rpar; but at least it needs to have some semblance of a logical outline – you can’t just go to different areas on a map&comma; kill random creatures and then find yourself having completed the game without really understanding or enjoying any of what had just happened&period;<&sol;p>&NewLine;<p>I hate to rant&comma; and that definitely is what this now feels like&comma; so I’ll try and sum it up as simply as I can&period; Gaming used to be obvious&period; Not so obvious that it insulted our intelligence&comma; but the sort of obvious that combined with the right amount of creativity provided us with some genius gaming experiences&period; I appreciate everything that sandbox and open-world games are trying to do&comma; however I think it’s time we all requested we go back to some of those old school glory days&period; If we’re to have the next Elder Scrolls in a couple of year’s time – let’s make the main bulk be engrossing and entertaining&comma; okay&quest; Those millions of extras should be an afterthought&period;<&sol;p>&NewLine;<p>Do you agree&quest; Or do you feel games that the quality of the game industry is improving day by day and this is soon going to become the norm for all videogames with a decent budget&quest; 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My name is Albert and I have been gaming since I ever got my hands on a Game Boy Color. You could say I am in love with the gaming industry and pretty much anything involving games. I have written about games briefly for another site and I hope to broaden my horizons through Explosion. I am currently a sophomore majoring in Communications and I take plenty of time to relax on the Xbox 360 mostly, but I'm open to it all!
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