<p>Yesterday&comma; Bethesda tweeted an image with just one word&colon; &OpenCurlyDoubleQuote;Tomorrow”&period;  Well&comma; yesterday’s tomorrow is today and we now know that the image is not related to any of Bethsda’s existing franchises like <em>Fallout&comma; Rage<&sol;em>&comma; or <em>The Elder Scrolls<&sol;em>&period; Rather&comma; it comes from their mysterious new intellectual property&comma; <em>Dishonored<&sol;em>&period;  A trailer hit the internet today giving gamers a look at the world in which this game is set&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>It doesn’t show any gameplay footage&comma; but rather presents a CGI movie depicting the game’s protagonist Corvo&comma; as he is framed for a murder he didn’t commit&comma; then recruited to become a supernatural assassin&period;  Armed with guns&comma; daggers&comma; an the ability to stop time&comma; plus some fancy acrobatics&comma; he takes to the rooftops of the city of Dunwall looking for revenge&period;<&sol;p>&NewLine;<p><em>Dishonored<&sol;em> is set in a world that resembles the early 20<sup>th<&sol;sup> Century&comma; but has magic and advanced technology too&period;  City guards walk around in exo-suits with tall stilt-legs&comma; and use bows that fire exploding arrows&period;  Armored vehicles travel on rails like 19<sup>th<&sol;sup> Century streetcars&comma; while gunmen carry clumsy muzzle-loading guns&comma; and dress like World War I officers&period;<&sol;p>&NewLine;<p>It’s a visually distinct setting that holds the promise of new &OpenCurlyDoubleQuote;Diesel-punk” themes that blend the recent past with the near future&period;  But the look and setting are only part of what can be gleaned from this video&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Much of the video is done through the first person perspective&comma; including sequences that involve climbing and jumping across rooftops&comma; much like DICE’s first-person parkour game <em>Mirror’s Edge<&sol;em>&period;<&sol;p>&NewLine;<p>Gameplay will clearly involve a mixture of ranged combat and hand-to-hand&semi; Corvo is shown slitting throats with daggers&comma; and deftly evading the thrusts of swordsmen&period;  One scene depicts him dropping down from a rooftop to backstab an unwary guard below&period;<&sol;p>&NewLine;<p>Yet he is also shown using an unusual crossbow-like weapon to launch projectiles&comma; and also faces off against foes armed with guns&period;  A noteworthy aspect of this ranged combat is that Corvo can stop time&comma; firing his weapon multiple times at different targets&comma; but leaving the projectiles frozen in mid air&period;   When he restarts time again&comma; the projectiles all simultaneously hurtle towards their targets to easily take down a large group of attackers&period;<&sol;p>&NewLine;<p>This is presumably a demonstration of a mechanic that players will actually be able to use during gameplay and&comma; if it works as shown&comma; should create many interesting options for tactics&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>This combination of guns and special powers has been seen in a few big games recently&comma; including <em>Mass Effect<&sol;em>&comma; but also the <em>Bioshock<&sol;em> series&period;  In fact <em>Dishonored<&sol;em> most closely resembles the <em>Bioshock<&sol;em> franchise for players seeking a simple comparison&period;  It shouldn’t be a surprise that the developer Arkane Studios worked on <em>Bioshock 2<&sol;em>&comma; contributing some of the design&comma; art and animation&period;  Another unsurprising project for Arkane was the aborted Half-Life spin-off <em>Return to Ravenholm<&sol;em>&comma; and influences of <em>Half-Life’s<&sol;em> Combine can be seen in the ominous guards and their technology &lpar;<em>Half-Life 2’s<&sol;em> art director Viktor Antonov worked on <em>Dishonored<&sol;em>&rpar;&period;<&sol;p>&NewLine;<p>Launching with the new video is the official website&comma; which contains some concept art and a handy link to pre-order the game from various retailers&period;  <em>Dishonored<&sol;em> will arrive for PC&comma; Xbox and Playstation later this year&period; Keep an eye on Explosion&period;com for more preview coverage&period;<&sol;p>&NewLine;<p>&lbrack;youtube id&equals;&&num;8221&semi;E1HlYTukh9A&&num;8221&semi; width&equals;&&num;8221&semi;600&&num;8243&semi; height&equals;&&num;8221&semi;350&&num;8243&semi;&rsqb;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1194898041 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1194898041" data-essb-postid&equals;"1246" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;1246&sol;what-can-be-gleaned-from-the-dishonored-trailer&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;1246&sol;what-can-be-gleaned-from-the-dishonored-trailer&sol;" data-essb-instance&equals;"1194898041"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F1246&percnt;2Fwhat-can-be-gleaned-from-the-dishonored-trailer&percnt;2F&t&equals;What&plus;Can&plus;Be&plus;Gleaned&plus;From&plus;The&plus;Dishonored&plus;Trailer&percnt;3F" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F1246&percnt;2Fwhat-can-be-gleaned-from-the-dishonored-trailer&percnt;2F&t&equals;What&plus;Can&plus;Be&plus;Gleaned&plus;From&plus;The&plus;Dishonored&plus;Trailer&percnt;3F&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1194898041&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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