<p>Sometimes <em>Hotline Miami<&sol;em> is a frantic action game where one hit spells instant death for the Player and his enemies&period;  At other times it’s a stealthy puzzle game whose plot is greatest enigma of all&period;   It’s also a frustrating&comma; chaotic&comma; nearly incomprehensible gem of an indie game that satisfies both brain and hands&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><strong><em>Hotline Miami<&sol;em> <&sol;strong>is a top-down action&sol; stealth game set in Miami in the 1980’s&period;  Players control a fellow who might be a hitman&comma; or he might just be crazy&period;  Drugged&quest;  Brainwashed&quest;  Figuring out why this character goes on his many killing sprees is part of the fun&period;<&sol;p>&NewLine;<p>And there will be <strong>much<&sol;strong> killing&excl; Shooting&comma; stabbing&comma; bludgeoning&comma; and pounding heads into the ground are but a few of the ways that this character can slaughter those unfortunate enough to cross his path&period;<&sol;p>&NewLine;<p>At the start of each mission&comma; the protagonist receives a call instructing him to perform some mundane task like making a delivery or picking up a tombstone&comma; but these are all euphemisms for &OpenCurlyDoubleQuote;Go here and kill everyone&period;”<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Or <strong>are<&sol;strong> they&quest;<&sol;p>&NewLine;<p>Perhaps these are just ordinary calls and our deranged hero takes it upon himself to brutalize whoever he happens to run across&period;  As the story progresses and the body count rises&comma; players find that there’s a vast conspiracy at work and innocent people are being duped into committing murders for unknown reasons&period;  But whatever is driving this killing machine to slaughter his targets&comma; the Player will be treated to a bloody rampage that is as challenging as it is rewarding&period;<&sol;p>&NewLine;<p>Each mission sends the Player to an enemy base&comma; unarmed&period;  Using stealth&comma; the Player must enter the building and take down a group of armed guards&period;  The enemies carry a vast assortment of weapons that include several kinds of guns&comma; plus knives&comma; swords&comma; and improvised weapons&period;  A single hit from any weapon will kill the Player&period;  Enemies move with tremendous speed too&comma; so players need a combination of great tactics and great reflexes&period;<&sol;p>&NewLine;<p>Even once players get their bloody mitts on a weapon&comma; there are severe limitations&period;  The Player can only carry one weapon at a time&comma; and guns can’t be reloaded&period;  This means that players have to rearm themselves repeatedly over the course of a level&period;  This forces them to vary their tactics and experiment with the different implements of death&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Any weapon can be thrown&comma; but only a few can kill when thrown&period;  Most of the time&comma; throwing a weapon just knocks an enemy down&comma; requiring players to pounce on their fallen foe to perform a brutal finishing maneuver&period;<&sol;p>&NewLine;<p>In fact&comma; just about any kill is brutal in this game&period;  Swords will chop off limbs&comma; guns leave a blood splatter around the corpse&comma; and knives can be used for a cool throat-slitting finisher&period;  Despite the 2-D cartoonish graphics <em>Hotline Miami<&sol;em> has great visuals in terms of blood &OpenCurlyQuote;n’ guts&period;<&sol;p>&NewLine;<p><em>Hotline Miami<&sol;em> has a series on unlocks that are handed out based on how well players perform&period;  These include a huge arsenal new weapons &lpar;For enemies and the Player&rpar;&comma; as well as a series of masks that grant special powers like faster movement&comma; or silencing all guns&period;  After beating the game&comma; these unlockables are saved and any chapter can be replayed with the new weapons and masks&period;  There are hidden items scattered around the levels too&comma; so players who replay have several motivations for doing so&period;<&sol;p>&NewLine;<p>When players are in the flow&comma; this is a great experience&period;  Yet there are plenty of frustrations that can make some sections become a lesson in trial and error&period;  Death comes quickly and repeatedly&comma; and players begin each mission without a weapon&period;  An unlockable bonus changes this later on&comma; but a lot of players are likely to get discouraged early on&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Some sections of the game let players carry a weapon with them from stage to stage&comma; and this can spell big problems for players who forget to grab a good weapon before they go to the exit&period;  The levels are designed so that all it takes is patience and tactics&comma; but a fully-loaded assault rifle certainly comes in handy too&period;<&sol;p>&NewLine;<p>Players who stick it out will find several boss battles to be exceptionally tough too&period;  Combine the one-hit-kill mechanic with an enemy who uses two sub-machine guns at once&comma; and you have grim scenario for our hero&&num;8230&semi;<&sol;p>&NewLine;<p><em>Hotline Miami<&sol;em> is weird&comma; hard little game&period;  But the frustrations are worth it for players who take pride in a well-earned kill&comma; or who enjoy bizarre conspiracy-laden stories&period;  It is available now for PC&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1563694695 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1563694695" data-essb-postid&equals;"12420" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;12420&sol;hotline-miami&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;12420&sol;hotline-miami&sol;" data-essb-instance&equals;"1563694695"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F12420&percnt;2Fhotline-miami&percnt;2F&t&equals;Hotline&plus;Miami&plus;Review" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F12420&percnt;2Fhotline-miami&percnt;2F&t&equals;Hotline&plus;Miami&plus;Review&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1563694695&&num;39&semi;&rpar;&semi; 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Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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