<p>Future men have gone back in time to the Civil War in order to change history so that the South will win the war&excl;  That’s the premise of a new indie game from Radioactive Software&period; Falling into the category of &OpenCurlyDoubleQuote;I wanted to like this game”&comma; <em>Gettysburg Armored Warfare<&sol;em> has a terrific concept and some great moments&comma; but this project by a one-man dev team doesn’t live up to the potential of its concept&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>From an aesthetic perspective&comma; it does many things well&semi; voice overs from commanders speak like distinguished Confederate gentlemen&comma; or God-damned Yankees&period;  They use 19th Century colloquialisms&comma; and in the background players will hear period music like <em>When Johnny Comes Marching Home Again<&sol;em> and <em>The Battle Hymn of the Republic<&sol;em>&period; Units have cool steampunk looks&comma; including gatling guns&comma; and exosuits&period;  Tanks and armored vehicles will fight alongside horse-mounted cavalry units&comma; combat blimps roam the skies and those new-fangled &OpenCurlyDoubleQuote;Ironclad” ship patrol the seas&period;<&sol;p>&NewLine;<p>Players can command these units from a Real Time Strategy overhead view&comma; or they can take direct control of any particular unit to fight as a Third Person Shooter &lpar;Letting AI control all of the other units while in Third Person mode&rpar;&period; The mechanics of a strategy game are present too&comma; players have varying types of units that compete to capture strategic points on the map&comma; much like the <em>Battlefield<&sol;em> games&period;  Some units are fast but weak&comma; others are slow and powerful&period;  Capturing and holding these points&comma; while killing enemies is how the game is won or lost&period;<&sol;p>&NewLine;<p>This can result in some fun emergent play as tanks blast horses into showers of blood&comma; or naval units duke it out to control the narrow waterways&comma; but there are a few big problems with <em>Gettysburg<&sol;em>&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>First&comma; it’s almost entirely based on online multiplayer&period;  There’s an offline mode where players can practice against AI bots&comma; but there isn’t a tutorial or a story-based campaign&period;  Gamers who aren’t already strategy fans will certainly have trouble figuring out what they’re supposed to do&comma; and the AI fights aren’t interesting enough to keep players coming back&period;<&sol;p>&NewLine;<p>Although it’s designed for a whopping sixty-four players to fight in each match&comma; an online community has not yet formed as of this writing&period;  It’s very difficult to find even a single opponent online&comma; let alone the full experience of 63 other players in a single match&period; With units mostly being controlled by AI&comma; it gets boring very quickly&period;  Tanks can annihilate many other units with a single shot&comma; and AI isn’t very good at defending itself&comma; so the Third Person battles are quickly reduced to a simple&comma; Dominant Strategy&colon; &OpenCurlyDoubleQuote;Get in Tank&period;  Kill everything”&period;<&sol;p>&NewLine;<p>There’s a Deathmatch Mode in which players can’t issue orders to their units at all&comma; and play entirely in the Third Person mode&comma; but this isn’t really a bonus mode&comma; it just removes the strategy aspects of the game&comma; making it much less interesting&period;<&sol;p>&NewLine;<p>There is a great game hidden inside <em>Gettysburg Armored Warfare<&sol;em>&period;  It’s not hard to image the sort of fun that could happen with a full server&period;   Perhaps a series of updates will make it a more interesting single-player experience&comma; 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  1. The concept was interesting, but sad to see the game fell short. Here’s hoping to see improvements. Very well written review and article.

Charles is a proud contributor to Explosion, as well as the Xbox/ PC Department Lead at Player Affinity, a weekly columnist for Default Prime, a reviewer at The Indie Game Magazine, and a Special Agent at the U.S. Department of Electronic Entertainment.
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