<p>If you&&num;8217&semi;re like me&comma; and you like to keep a track of how well your favourite game developers and publishers are doing&comma; because it is there numbers and sales figures that ultimately dictate whether or not they can keep the doors open and continue bringing us the titles that they own&period; Earlier today Ubisoft reached out to there contacts ensuring us all that everything is going well and that they are still indeed a very stable financial and commercial platform&period; And I just have to say&comma; that things are looking good for them&period; Over the past few years we have all noticed a sharp decline in the amount of new developers coming onto the scene as well as a marked increase in the amount of studios being closed due to poor sales&comma; the most glaring example in my eyes being the closure of 38 STUDIOS who made the incredibly underrated title&comma; Kingdoms of Amalur reckoning&period; But I can very happily tell you that this is not the case with anything related to the main Ubisoft franchises at the minute who have their heads well above the water&period; They came in at a staggering 279 Million Euros above their target estimates&comma; and if that isn&&num;8217&semi;t a win&comma; I don&&num;8217&semi;t know what is&period; I hope you understand the terminology regarding sales&comma; otherwise you might struggle with this part&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>SALES AND EARNINGS FIGURES<&sol;p>&NewLine;<p>First-half sales outstrip targets&comma; coming in at €279 million<&sol;p>&NewLine;<p>Current operating loss &colon; €58 million<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Net loss excluding non-recurring items &colon; €38 million<&sol;p>&NewLine;<p>Revision of targets for full-year 2012-13<&sol;p>&NewLine;<p>Paris&comma; November 6&comma; 2012 &&num;8211&semi; Today&comma; Ubisoft released its sales and earnings figures for the six months ended September 30&comma; 2012&period;<&sol;p>&NewLine;<p>In € millions    H1 2012-13     &percnt;         H1 2011-12     &percnt;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Sales    279&period;2   100&percnt;   248&period;5   100&percnt;<&sol;p>&NewLine;<p>Gross profit     192&period;7   69&period;0&percnt;  158&period;4   63&period;7&percnt;<&sol;p>&NewLine;<p>R&amp&semi;D expenses &lpar;96&period;8&rpar;   -34&period;7&percnt; &lpar;86&period;7&rpar;   -34&period;9&percnt;<&sol;p>&NewLine;<p>Selling expenses&lpar;116&period;8&rpar;           -41&period;8&percnt; &lpar;87&period;7&rpar;   -35&period;3&percnt;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>General and administrative expenses &lpar;37&period;2&rpar;    -13&period;3&percnt; &lpar;33&period;2&rpar;   -13&period;4&percnt;<&sol;p>&NewLine;<p>Total SG&amp&semi;A expenses &lpar;154&period;0&rpar; -55&period;2&percnt; &lpar;121&period;0&rpar; -48&period;7&percnt;<&sol;p>&NewLine;<p>Current operating income&sol;&lpar;loss&rpar;1&lpar;58&period;1&rpar;           -20&period;8&percnt; &lpar;49&period;3&rpar;   -19&period;9&percnt;<&sol;p>&NewLine;<p>Operating income&sol;&lpar;loss&rpar;           &lpar;60&period;2&rpar;   -21&period;6&percnt; &lpar;54&period;8&rpar;   -22&period;1&percnt;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Profit&sol;&lpar;loss&rpar; for the period &lpar;32&period;3&rpar;         -11&period;6&percnt; &lpar;37&period;1&rpar;   -14&period;9&percnt;<&sol;p>&NewLine;<p>Diluted earnings&sol;&lpar;loss&rpar; per share &lpar;in €&rpar;            &lpar;0&period;34&rpar;   &lpar;0&period;39&rpar;<&sol;p>&NewLine;<p>Diluted earnings&sol;&lpar;loss&rpar; per share before non-recurring items1 &lpar;in €&rpar;&lpar;0&period;40&rpar;      &lpar;0&period;33&rpar;<&sol;p>&NewLine;<p>Cash flows from operating activities    &lpar;244&period;9&rpar; &lpar;178&period;1&rpar;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>R &amp&semi; D investment expenditure&ast;          218&period;5   205&period;0<&sol;p>&NewLine;<p>Net cash&sol;&lpar;debt&rpar;            &lpar;152&period;5&rpar; &lpar;101&period;4&rpar;<&sol;p>&NewLine;<p>Key financial data<&sol;p>&NewLine;<p>Yves Guillemot&comma; Chief Executive Officer&comma; has said &&num;8220&semi;First-half sales were buoyed by the performance of Ghost Recon Future Soldier and the digital segment&comma; as well as by the initial sell-in of Just Dance 4&period; This fed a strong increase in gross profit&comma; which was up for the third year in a row&period; As expected&comma; our marketing spend on major titles scheduled for release in the third fiscal quarter significantly pushed up selling expenses and led to a higher current operating loss&period; However&comma; those large-scale marketing campaigns for Assassin&&num;8217&semi;s Creed 3 and Far Cry 3 should pave the way for an exceptional year-end&comma; with a significant increase in both sales and profitability&period;&&num;8221&semi;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Sales<&sol;p>&NewLine;<p>Sales for the first half of 2012-13 came to €279 million&comma; up 12&period;1&percnt; &lpar;4&period;4&percnt; at constant exchange rates&rpar; compared with the €249 million recorded for the first half of 2011-12&period;<&sol;p>&NewLine;<p>Second-quarter sales totalled €148 million versus €146 million in the same period of 2011-12&comma; representing an increase of 1&period;4&percnt; &lpar;or a 4&period;8&percnt; decrease at constant exchange rates&rpar;&period;<&sol;p>&NewLine;<p>Sales in the second quarter of 2012-13 were higher than the guidance of around €110 million issued when Ubisoft released its sales figures for the first quarter of the fiscal year&period; Of this increase&colon;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Around half was attributable to the performance of Tom Clancy&&num;8217&semi;s Ghost Recon Future Soldier&lpar;TM&rpar; and back-catalogue sales as well as our online revenues&comma; with the online segment reporting a 59&percnt; jump to €28 million&period;  Around half derived from the initial sell-in of Just Dance® 4&period;<&sol;p>&NewLine;<p>Back-catalogue sales contracted 9&percnt; to €97&period;5 million for the first half of 2012-13 overall&comma; representing a marked improvement on the 41&percnt; decline experienced in the first quarter&period;<&sol;p>&NewLine;<p>Main income statement items<&sol;p>&NewLine;<p>Gross profit totalled €192&period;7 million &lpar;representing 69&period;0&percnt; of sales&rpar;&comma; up significantly on the €158&period;4 million gross profit figure &lpar;63&period;7&percnt; of sales&rpar; recorded for the first half of 2011-12&period; This increase &&num;8211&semi; which gave a further boost to the steady rise in gross profit reported since fiscal 2010-11 &&num;8211&semi; was fuelled by the high average selling price for Tom Clancy&&num;8217&semi;s Ghost Recon Future Soldier &comma; as well as the sharp rise in online sales&comma; which have very high margins&comma; and the growth of initial sell-in of Just Dance 4&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><strong>Now <&sol;strong>if you didn&&num;8217&semi;t quite understand that&comma; it simply means&comma; that even though Ubisoft have met&comma; and in some cases surpassed their estimations in relation to their sales&comma; that there still may be some room for improvement&period; the sharp rise in online sales is of course thanks to their willingness to publish their content online and have it available as downloadable titles&period; If they can keep up this trend and make there up coming triple A&ast; titles they should be able to see a huge increase in their already high online sales&period; Especially with the likes of Splinter Cell Blacklist due for release next year&period; So long story short&comma; all is going well over at Ubisoft&comma; so we can all enjoy their upcoming titles&comma; safe in the knowledge that they are going nowhere&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1867247582 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1867247582" data-essb-postid&equals;"12054" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;12054&sol;ubisoft-boast-some-great-sales-figures&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;12054&sol;ubisoft-boast-some-great-sales-figures&sol;" data-essb-instance&equals;"1867247582"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F12054&percnt;2Fubisoft-boast-some-great-sales-figures&percnt;2F&t&equals;Ubisoft&plus;boast&plus;some&plus;great&plus;sales&plus;figures" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F12054&percnt;2Fubisoft-boast-some-great-sales-figures&percnt;2F&t&equals;Ubisoft&plus;boast&plus;some&plus;great&plus;sales&plus;figures&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1867247582&&num;39&semi;&rpar;&semi; 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Martin Toney is a long time Video Game Journalist from Ireland.
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