<p>Video games are a unique medium&period; Generally&comma; we like them for entertainment because they offer a special kind of immersion that can&&num;8217&semi;t be emulated otherwise&comma; the exception maybe being &&num;8220&semi;choose your own adventure&&num;8221&semi; books where the graphics are rendered in your mind&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>I got to thinking about this when I finally got my hands on a 5&period;1 surround sound system and hooking it up&period; True surround has been the under mentioned sidekick to the ultra-graphics that make modern games &&num;8220&semi;next-gen&&num;8221&semi;&period; Finally experiencing it&comma; I realized how much I was depriving myself for years by using built-in television speakers with the volume moderately low&period; It&&num;8217&semi;s not just the &&num;8220&semi;hearing things to the left of you when that&&num;8217&semi;s where they are&&num;8221&semi; aspect&comma; but also the simple fact that the low bass and relatively high volume provides stronger aural stimuli&period;<&sol;p>&NewLine;<p>Amnesia&colon; The Dark Descent starts with a very important set of tips&period; Don&&num;8217&semi;t play to win&comma; put yourself in the character&&num;8217&semi;s shoes&comma; turn off the lights&comma; and wear headphones&period; Simply following these steps does wonders for the game&comma; and equally so for games like Silent Hill&period; It does the lighting and visual team a disservice to wash it out with a brightly-lit room&comma; and the people who carefully master the placement of sounds and music are put to the side lines by simple speakers with a low volume&period; Even a not-so-great pair of headphones at the minimum will help to block out sounds in RL&comma; outside of the game experience&period;<&sol;p>&NewLine;<p>Even that initial tip can seem so devious&colon; Put yourself in the character&&num;8217&semi;s shoes&period; What do you do to make this happen&quest; Does it just naturally occur for you&quest; Does the game have to be excellent for it to happen&quest; That step is for the most part the reason this hobby is so beloved to us&semi; a chance to be someone else&comma; a character taking on things that are impossible in our world&period; Is it crazy to deprive ourselves of the full experience&comma; the chance to hear everything the world has to offer and at a volume that ensures that it has our full attention&quest;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;with-the-oculus-rift-you-get-a-diagonal-view-of-110-degrees-meaning-youre-no-longer-looking-at-a-screen-you-actually-feel-like-youre-inside-that-world1-1&period;jpg"><img class&equals;"aligncenter wp-image-11974" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;with-the-oculus-rift-you-get-a-diagonal-view-of-110-degrees-meaning-youre-no-longer-looking-at-a-screen-you-actually-feel-like-youre-inside-that-world1-1&period;jpg" alt&equals;"Oculus Rift" width&equals;"593" height&equals;"324" &sol;><&sol;a><&sol;p>&NewLine;<p>What do you do to ensure complete immersion in a game&quest; Does it happen naturally without you having to do anything&quest; Is it important to take some preliminary steps to ensure that you&&num;8217&semi;re getting the total experience&quest; Since getting a 5&period;1 system I almost feel like I need to replay a lot of games&comma; to experience them &&num;8220&semi;fully&&num;8221&semi; with this new audio capability&period;<&sol;p>&NewLine;<p>So I’ve been experimenting with various sound set ups and speaker placement and I keep getting great results&comma; and as per usual I got to thinking about the future of our chosen pass time&period; We are all by now very much aware of the Occulus Rift and Microsoft’s D&period;I&period;G&period;I&period;T&period;S&period; Now if we combined those two pieces of technology with a high quality surround sound set up&comma; would we gain the ultimate in video game immersion&quest; After some thought and some debate amongst my peers we came to the conclusion that you can bring yourself as close as possible to being completely immersed in a game&comma; but still feel like a separate entity&period; It is ultimately down to the developer of a game to make a game that has the capacity to draw us into it and let us get lost in its world&period; People &lpar;including myself&rpar; often cite the original Silent Hill and the likes of Amnesia&colon; The Dark Descent as being benchmarks in atmosphere&comma; play them in the dark on your own with headphones etc&period; But even without those things the game still has an immense draw to it&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;Digits-Gesture-Controller&period;jpg"><img class&equals;"aligncenter wp-image-11976" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;Digits-Gesture-Controller&period;jpg" alt&equals;"DIGITS" width&equals;"581" height&equals;"355" &sol;><&sol;a><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Some food for thought&comma; is it possible for a team to ever make a game that allows for full immersion&quest; Or is it just not possible&quest; Will the lack of tangible content always be a subtracting factor&quest; Personally I think that regardless of the amount of high end gear you attach to a product&comma; it will never be fully 1&colon;1 immersion until it is all encompassing&period; Herein meaning that sound&comma; sight and touch must all be receiving the same type of feedback&period;  For example&comma; you could be hooked up to Hi-def surround sound&comma; DIGITS and the rift and still feel like you’re playing a game&period; But if you were somehow able to feel the objects that you touch&comma; or actually manipulate them in real time then you could become really wrapped up in that world&comma; this could be accomplished with small pressure inducing spring pads etc&comma; but of course with most of this tech being in its prototype stage it’s unlikely that we will see it happen&period;  But it’s certainly a subject worth talking about amongst your friends&excl;&excl;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1207108353 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1207108353" data-essb-postid&equals;"11952" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;11952&sol;total-immersion-in-your-games&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;11952&sol;total-immersion-in-your-games&sol;" data-essb-instance&equals;"1207108353"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F11952&percnt;2Ftotal-immersion-in-your-games&percnt;2F&t&equals;Total&plus;immersion&plus;in&plus;your&plus;games" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F11952&percnt;2Ftotal-immersion-in-your-games&percnt;2F&t&equals;Total&plus;immersion&plus;in&plus;your&plus;games&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1207108353&&num;39&semi;&rpar;&semi; 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Martin Toney is a long time Video Game Journalist from Ireland.
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