<p>It was recently revealed in a Polish Magazine <a href&equals;"http&colon;&sol;&sol;www&period;examiner&period;com&sol;article&sol;assassin-s-creed-iii-game-length-revealed-forty-hours-to-complete">called CD-Action<&sol;a> that the entirety of the Assassin’s Creed III game will be playable over 40 hours&period; This includes 20 hours of main plot and 20 hours of side quest&comma; giving plenty for people to occupy themselves with&period; However&comma; compared to the huge amount of time that other games take up this generation&comma; is 40 hours really something to brag about&quest; And&comma; looking at the history of the game series&comma; how much of that will be repetitive play&comma; rather than unique side quests&quest; Although a long play time tends to be associated with RPGs&comma; as we move to the last moments of this gaming generations&comma; there are plenty of games outside of that genre that show how amazing a longer game can be&period; This brings me to the question&colon; is 40 hours enough playtime for hardcore gamers&quest;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>The Assassin’s Creed series isn’t the only one to &OpenCurlyQuote;boast’ about their large play times&comma; with Mass Effect III clocking in at roughly 30 hours and Prototype 2 taking up a leisurely 20 hours to complete most of their gameplay&period; Although this length is quite long compared to the campaigns of most FPS games flooding the market&comma; they’re still nowhere close to Skyrim’s 30 hour main quest and 100 hour side quests&comma; Minecraft’s infinite playtime and GTA 4’s 30 hour main quest and 70 hour side quests&period; Sandbox-style gameplay expands the amount of ways gamers can interact with the world—and in turn&comma; expands the amount of time gamers can put into a game without feeling bored or burnt out&period; While most games have a respectable amount of time to complete their game—20-30 hours for a first time player—there are plenty that show that you can spend dozens of hours lost in side quests without detracting from a game&period;<&sol;p>&NewLine;<p>With the amount of attention and funding that these high-profile games receive&comma; it’s only natural to expect a proportional increase in their length&period; Putting in additional content isn’t just about adding extra side quests and cut scenes—it’s about providing a varied experience for gamers&period; 20 hours of side quests&comma; while respectable compared to previous generations and the start of this one&comma; simply doesn’t measure up to the standard anymore&period; Generating more gameplay in a game which is highly polished is as simple as adding more ways for the gamer to interact with the game&period; Being able to pick up any object or talk to any NPC gives a huge amount of depth to a game—but it can also be as simple as collecting a string of items that reveals something extra about the game’s plot&period; A combination of all of these things is what gives incredibly long titles like Skyrim their immersion&period;<&sol;p>&NewLine;<p>Ultimately&comma; some games are streamlined for a reason&period; Stopping to bet on a Chocobo race can ruin the immersion of a game&comma; and spending more than 20 hours on a game’s main quest can cause a gamer to become burnt out&period; Not everyone has the time to devote themselves to hundreds of hours of gameplay&comma; so it’s good that there are still high-quality games that have shorter campaign modes&period; However&comma; giving players the options to complete a large amount of side quests &lpar;rather than just throwing in a few collectibles that will take a few hours and calling it a day&rpar; gives other players&comma; who do have the time&comma; a better opportunity to bond with the game&period; And more than 20 hours of extra content is well within the limitations of this generation&period; 40 hours may not be a bad amount of playtime&comma; but it’s nothing to brag about in today’s industry&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 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  1. Very interesting analysis. Some of my favorite games have the shortest campaigns. They often have a more coherent and better paced story and feel more complete. However, I also find myself only buying games (as opposed to renting) if it has a lengthy story. It’s just so much easier to convince myself that I’m getting more bang for my buck with a long story.

  2. 40 hours is a great deal of value for your money.

    $59.95 / 40 = $1.49 per hour and that is assuming you complete everything in 40 hours. If you don’t use guides and other spoiler content the game will likely take longer.

I picked up a B.A. in English with a specialty in Poetry. I also draw manga-inspired webcomics and play far too much Minecraft in my free time. My favorite game is Legend of Zelda: Majora's Mask, while my favorite series is Suikoden!
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