<p>It’s hard to believe that little over a decade ago we were first introduced to the eponymous town of Silent Hill&semi; a town where inescapable fear and psychological horror lies dormant amidst the iconic confines of ghostly fog&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>Whilst Konami seek to baffle the box office by loosely grasping the concept of a &OpenCurlyDoubleQuote;collection”&comma; I’m pleased to announce that Silent Hill 2 and Silent Hill 3 are present here&comma; complete with their various scenarios&comma; newly recorded voices&comma; endings&comma; extras and obligatory 720p high-def makeover&period; Whilst it would have been nice to own a definitive collection&comma; including both the original Silent Hill and <em>Team Silents’<&sol;em> final entry dubbed &OpenCurlyDoubleQuote;The Room”&comma; I think it’s safe to acknowledge here that Silent Hill 2 and Silent Hill 3 really are the series’ strongest entries&period; They are the two iconic games that helped distinguish Silent Hill both as a horror series and as a commercially successful games franchise &&num;8211&semi; and it is this timeless quality which really holds the Silent Hill HD Collection in good stead for this review&period;<&sol;p>&NewLine;<p>You may feel that my taste is terribly skewed&comma; but I don’t think I’ve ever been as excited for a classic re-release on our savvy modern consoles as I have for this one &lpar;and I <em>loved<&sol;em> Beyond Good &amp&semi; Evil HD&rpar;&period; I remember it was rapidly approaching 2008 when I realized that I had exhausted all ways of being able to play my old Xbox copy of Silent Hill 2 again &lpar;obviously&comma; other than by reinvesting in another Xbox machine and playing it like normal&rpar;&period; Sony and Microsoft had never offered fans that level of convenience&semi; no backwards compatibility&comma; no Marketplace download and no HD re-release… until now…<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-1072" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;04&sol;silent-hill-screen1&period;jpg" width&equals;"600" height&equals;"440" &sol;><&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>In my recent review of Konami’s 2012 title&comma; <a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;review&sol;silent-hill-downpour&sol;">Silent Hill&colon; Downpour<&sol;a>&comma; I argued that graphically the game had a relatively poor&comma; last-gen quality that was noticeably worse than the Silent Hill&colon; HD Collections’&semi; a game consisting of two titles from over a decade ago&period;  What I appreciate here is that in most cases&comma; you really can tell exactly where the new developers have made improvements in order to bolster the already atmospheric&comma; creepy and distressing visuals that both PS2&sol;Xbox entries were renowned for&period; I say &OpenCurlyDoubleQuote;in most cases”&comma; because there will be some occasional moments where random texture popping and poor polygonal rendering will distract players from immersing themselves fully into the Silent Hill experience – but these moments are infrequent and rarely present an issue&period;<&sol;p>&NewLine;<p>However&comma; graphics aren’t really what make Silent Hill such a phenomenally unique survival horror series&period; Sound and story both play their part in the HD Collection&comma; and boy do they play their part in abundance&period; Sound is heavily called upon throughout both entries&comma; and arguably it is the beautiful compositions of Akira Yamaoka combined with the distressing guttural&comma; mechanical&comma; discordant screeches that help act as the 12<sup>th<&sol;sup> man for Silent Hill&period; It is this wonderful attention to diegetic sound which will consistently unsettle the player throughout the entire experience&comma; whereas without it &&num;8211&semi; players would eventually find a comfortable rhythm as they rinse through the game&comma; bullying monsters with firearms and planks of wood&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-1073" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;04&sol;silent-hill-screen2&period;jpg" width&equals;"600" height&equals;"338" &sol;><&sol;p>&NewLine;<p>Whilst Silent Hill 3 severely lacks the emotional subtleties of its predecessor&comma; a well-developed narrative based off the original Silent Hill game &lpar;which again really should have been included in this edition&rpar; will push gamers to the limit in terms of emotional weight and impact – despite probably confusing those who have still yet to play the first in the franchise&period; Without trying to give too much away &lpar;as I would advise you play before reading any deeper into this series of games&rpar;&comma; Heather Mason finds herself being dragged into the haunted town of Silent Hill after suffering reoccurring nightmares&period; A reasonable exposition for a horror game&comma; but in no way does the tale of Heather in any way compare to that of James Sunderland and Silent Hill 2&period; After receiving a mysterious letter from his deceased wife instructing him to visit their &OpenCurlyDoubleQuote;special place”&comma; James Sunderland returns to gaming’s most torturous and relentless town in order to uncover the truth regarding his wife’s whereabouts – all the time questioning and testing his own psychological and psychosexual stability along the way&period; What ensues is a darkly relatable&comma; holistic gaming experience that I would encourage all open-minded fans of gaming to try out and see if they enjoy – it really is that stellar&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p><img class&equals;"alignnone size-full wp-image-1074" alt&equals;"" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;04&sol;silent-hill-screen3&period;jpg" width&equals;"600" height&equals;"353" &sol;><&sol;p>&NewLine;<p>Many will complain about the controls and camera set-ups in both games&comma; with walking as stiff and incomprehensive as sidestepping across very specifically laid out planks of wood whilst suffering from acute rigamortis &lpar;these settings can now thankfully be changed in the options menu to a very favourable 2D mode&comma; which allows you to walk a lot more sensibly than before&rpar;&period; The camera&comma; too&comma; does a very good job of never positioning itself where you’d like it – always showing you what’s behind you or above you&comma; and never what’s directly going to attack in front of you&period; This isn’t as much of an issue in Silent Hill 3&comma; however&comma; as a lot more of Heather’s story takes place in large open spaces as opposed to the claustrophobic narrow corridors of Silent Hill 2&period; I must say though&comma; I actually can’t find any faults in these design choices by <em>Team Silent<&sol;em> whatsoever&period; Whilst a lot of games critics have complained about the aged control schemes of Silent Hill &lpar;especially now considering what the contemporary survival horrors genre has become&rpar;&comma; it is this difficulty to manoeuvre your protagonist and see where you’re headed that adds to the tension and horror of the experience – and I for one am in favour of playing through the entire game as if your body supernaturally prevents you from swerving on your axis unless you’re stood perfectly still&period; It just makes frustrating yet logical sense&period;<&sol;p>&NewLine;<p>In conclusion&comma; at the rather modest RRP of £25&period;00 &lpar;a nice £15 below any other current blockbuster release in the UK&rpar; I would recommend this package to any open-minded gaming fans who have yet to experience the wonders of horrors’ most unique and disturbing franchise – heck&comma; it’s even worth picking up just for Silent Hill 2 alone&period; Sadly&comma; for long-serving fans of the Silent Hill franchise this may not be the most definitive collection you were looking for – which is definitely very strange when you consider that &OpenCurlyDoubleQuote;The Silent Hill Collection” &lpar;featuring both of these titles and &OpenCurlyDoubleQuote;The Room”&rpar; was once available on the PS2&comma; and may just as easily have been ported to next-gen consoles&period; All in all though&comma; Silent Hill is a series which deserves to exist on as many platforms as it can&semi; its timeless gameplay and iconic sequences suited to modern audiences just as much as the older ones&period; 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My name is Albert and I have been gaming since I ever got my hands on a Game Boy Color. You could say I am in love with the gaming industry and pretty much anything involving games. I have written about games briefly for another site and I hope to broaden my horizons through Explosion. I am currently a sophomore majoring in Communications and I take plenty of time to relax on the Xbox 360 mostly, but I'm open to it all!
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