<p>Strategy titles will always hold a special place in the gaming world&comma; though recently the genre has seen very little praise&period; With the industry&&num;8217&semi;s focus having shifted to action and FPS games&comma; strategy games come few and far between &lpar;and almost never to a console&rpar;&comma; but with <em>XCOM&colon; Enemy Unknown<&sol;em>&comma; fans of the genre will have plenty to keep them busy&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135805 " id&equals;"quads-ad135805" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>If you happen to be a hardcore PC gamer&comma; chances are you already know of the original <em>X-COM&colon; UFO Defense&comma; <&sol;em>which was known as <em>UFO&colon; Enemy Unknown <&sol;em>outside of the US&period; It featured a challenging turn-based combat system and in-depth base building&comma; all revolving around the secret X-COM project&comma; which is tasked with defending Earth from an alien invasion&period; <em>XCOM&colon; Enemy Unknown <&sol;em>serves as a faithful remake to the classic formula&comma; while providing proper changes for a more modern style of play&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;10&sol;XCOM1&period;jpg"><img class&equals;"aligncenter wp-image-11295" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;10&sol;XCOM1&period;jpg" alt&equals;"" width&equals;"600" height&equals;"329" &sol;><&sol;a><&sol;p>&NewLine;<p>Players begin their campaign with a quick tutorial that gives an excellent rundown of the game&&num;8217&semi;s various mechanics&period; During combat&comma; it is up to the player to move their soldiers to and from cover across various battlefields while hunting down every last alien on the map&period; Of course&comma; it is a lot more complex than that&comma; as players must take into account line-of-sight&comma; move limits&comma; and a wide variety of abilities and characters classes&comma; each with their own specific restrictions and bonuses&period; It is hard to properly explain the complexity of combat&comma; but those familiar with turn-based RPGs like <em>Final Fantasy Tactics <&sol;em>or <em>Ogre Battle <&sol;em>will understand the set-up immediately&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p>On easy difficulty settings&comma; combat can be mastered relatively quickly&period; However&comma; any difficulty setting from normal up will put even the most experience strategist through the paces&period; Enemy AI is far from simple&comma; and the various alien units you encounter all have their own smart strategies and game-changing abilities&period; Where most games gives you a group of soldiers to play through the game with&comma; XCOM relies on the classic &&num;8220&semi;permadeath&&num;8221&semi; mechanic&period; If one of your soldiers dies in battle&comma; they are gone for good &lpar;or at least until you reload your last save&comma; though Ironman Mode only allows one save per campaign&rpar;&comma; which makes every decision an important one&period; This is especially disheartening when a fully-leveled Assault soldier bites the bullet and you are stuck with lower level soldiers&comma; or even worse&colon; rookies&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;10&sol;XCOM2&period;jpg"><img class&equals;"aligncenter wp-image-11296" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;10&sol;XCOM2&period;jpg" alt&equals;"" width&equals;"600" height&equals;"333" &sol;><&sol;a><&sol;p>&NewLine;<p>Between combat missions&comma; players spend much of their time building a base&comma; researching new technology&comma; and protecting various nations across the world&period; It is here where the depth of strategy really shines&comma; as <em>XCOM&colon; Enemy Unknown <&sol;em>drops weighty decisions in the player&&num;8217&semi;s lap constantly&period; Do you spend your money on satellite coverage to make Japan&&num;8217&semi;s panic level go down&quest; Or is it a better idea to purchase that new Carapace Armor for your soldier for better protection on the battlefield&quest; While initially this choice may seem clear-cut&comma; the farther you tread into the campaign it is very easy for you to lose control of the situation&period; Ignoring a particular country and leaving it unprotected long enough will cause their panic level to increase&comma; and ultimately pull out from the XCOM project&comma; leaving you with significantly less funding for your future endeavors&period;<&sol;p>&NewLine;<p>It should be noted that <em>XCOM&colon; Enemy Unknown <&sol;em>is incredibly challenging&comma; especially when playing on the Classic difficulty in Ironman mode&period; It is very easy to watch things go from bad to worse&comma; and a single wrong decision can set-up a chain of events that can actually lead to you failing the campaign&period; That&&num;8217&semi;s right&comma; you can <em>fail<&sol;em> the single player campaign&period; To make things a bit easier&comma; however&comma; the rage-inducing base invasions from the original haven&&num;8217&semi;t made a return&comma; but things are still far from simple&period;<&sol;p>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;99 -->&NewLine;<div class&equals;"quads-location quads-ad135804 " id&equals;"quads-ad135804" style&equals;"float&colon;none&semi;text-align&colon;center&semi;padding&colon;0px 0 0px 0&semi;" data-lazydelay&equals;"3000">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;10&sol;XCOM3&period;jpg"><img class&equals;"aligncenter wp-image-11301" src&equals;"http&colon;&sol;&sol;www&period;explosion&period;com&sol;wp-content&sol;uploads&sol;2012&sol;10&sol;XCOM3&period;jpg" alt&equals;"" width&equals;"600" height&equals;"380" &sol;><&sol;a><&sol;p>&NewLine;<p>Playing the game on a console is a breeze&comma; thanks to an excellent and easy to use UI&period; The PC version has a few differences&comma; of course&comma; but nothing that greatly impacts accessibility for console gamers&period; Graphically&comma; the game features some very cool looking character models &lpar;which can be customized at the base in-game&rpar;&comma; and I haven&&num;8217&semi;t experienced any technical issues in my experience&period; However&comma; on the audio side of things&comma; the quick cutscenes during base operations are of terrible quality on the console versions&period;<&sol;p>&NewLine;<p>XCOM&colon; Enemy Unknown is easily one of the best strategy titles available&period; It offers a traditional&comma; challenging&comma; strategic game where every decision <em>feels<&sol;em> important&comma; and completing a mission without losing a single soldier gives you a real sense of accomplishment&period; The further the experience&comma; there is even an online multiplayer mode where you can duke it out with friends or random players&comma; which adds to the already extensive replay value&period; If you are a fan of the original&comma; or even just a fan of strategy games in general&comma; <em>XCOM&colon; Enemy Unknown <&sol;em>is worth every penny&period;<&sol;p>&NewLine;&NewLine;<div class&equals;"essb&lowbar;links essb&lowbar;counter&lowbar;modern&lowbar;right essb&lowbar;displayed&lowbar;bottom essb&lowbar;share essb&lowbar;template&lowbar;default4-retina essb&lowbar;1113678344 print-no" id&equals;"essb&lowbar;displayed&lowbar;bottom&lowbar;1113678344" data-essb-postid&equals;"10240" data-essb-position&equals;"bottom" data-essb-button-style&equals;"button" data-essb-template&equals;"default4-retina" data-essb-counter-pos&equals;"right" data-essb-url&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;10240&sol;xcom-enemy-unknown&sol;" data-essb-fullurl&equals;"https&colon;&sol;&sol;www&period;explosion&period;com&sol;10240&sol;xcom-enemy-unknown&sol;" data-essb-instance&equals;"1113678344"><ul class&equals;"essb&lowbar;links&lowbar;list"><li class&equals;"essb&lowbar;item essb&lowbar;link&lowbar;facebook nolightbox essb&lowbar;link&lowbar;svg&lowbar;icon"> <a href&equals;"https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F10240&percnt;2Fxcom-enemy-unknown&percnt;2F&t&equals;XCom&percnt;3A&plus;Enemy&plus;Unknown&plus;Review" title&equals;"Share on Share" onclick&equals;"essb&period;window&lpar;&&num;39&semi;https&colon;&sol;&sol;www&period;facebook&period;com&sol;sharer&sol;sharer&period;php&quest;u&equals;https&percnt;3A&percnt;2F&percnt;2Fwww&period;explosion&period;com&percnt;2F10240&percnt;2Fxcom-enemy-unknown&percnt;2F&t&equals;XCom&percnt;3A&plus;Enemy&plus;Unknown&plus;Review&&num;39&semi;&comma;&&num;39&semi;facebook&&num;39&semi;&comma;&&num;39&semi;1113678344&&num;39&semi;&rpar;&semi; 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My fascination with video games began at a very young age. Studying film and video game design in college gave me a deeper appreciation for the inner workings of the industry, and with writing being one of my biggest passions, games journalism has always seemed like a natural move.
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