• Hard Mode Makes a Good Game Great

    Sometimes games contain a difficult level that make gamers throw down their controller. Some easy examples off of memory would be a first-time playthrough of...

    Sometimes games contain a difficult level that make gamers throw down their controller. Some easy examples off of memory would be a first-time playthrough of Ocarina of Time’s Water Temple, or the part in Star Ocean: Till the End of Time where you have to navigate through Kirlsa Caverns via a non sequitur mini game...
    824
  • The Advantage of Psychological Horror

    Survival horrors are renowned for their ability to frighten, but how do developers manage to do it every time in a genre that consistently gets...

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    Survival horrors are renowned for their ability to frighten, but how do developers manage to do it every time in a genre that consistently gets new entries? Pop-up scares only work so many times, and the amount of sequels in famous survival horror series means that developers have to continue to think up new information....
    828
  • 5 Game Restrictions That Changed Everything

    Before this generation greatly expanded the capabilities of consoles games, developers had to work around console restrictions if they wanted to publish a game. Even...

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    Before this generation greatly expanded the capabilities of consoles games, developers had to work around console restrictions if they wanted to publish a game. Even if they could have better graphics or design new areas, certain things had to be scrapped in order to finalize their game. Here are five ways that game developers and...
    834

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