Weighing the Balance Between Gameplay and Story
If there ever was a push-and-pull within the gaming world, it would have to be that imaginary line that exists between gameplay and story. For...
If there ever was a push-and-pull within the gaming world, it would have to be that imaginary line that exists between gameplay and story. For...
Gameplay has always been the most prominent feature of any game—which is only natural, since it’s what the whole medium focuses on. However, a few...
Early game announcements have the advantage of getting a name out before any potential competitors can set up their own stands. You see an example...
Before this generation greatly expanded the capabilities of consoles games, developers had to work around console restrictions if they wanted to publish a game. Even...
The answer is procedurally generated content! After watching the trailer for Planet Explorers, it occurs to me that procedurally generated gameplay has a huge advantage...
Ever since its release in December 2009, Final Fantasy has been the go-to game when talking about poor gameplay design—it greatly divulges from the other...
When a new game hits the scenes, we’re quick to focus on its major attributes—the graphics, the physics, the lighting, the controls, and the premise—and...
Enter your account data and we will send you a link to reset your password.
Here you'll find all collections you've created before.