So, by now I imagine you’ve come into contact with the controversy surrounding the new Tomb Raider game. An attempted sexual assault on the main character, beatings and being stabbed are just a few of the things to happen to Lara in her latest outing (Or first, if you want to be chronologically correct).
With the game being a prequel, it’s fairly easy to see what angle the studio is taking with regards to character development. They want to portray the now innocent Lara as a young, vulnerable explorer to add some impact to the story. Personally I think making her weak and emotionally fragile is a wise decision, purely because it allows her to break the mould of being a big chested curvy piece of eye candy, which frankly is what put me of the Tomb Raider games in the first place.
After all, nowadays we have all played as a super soldier charging the front lines of the enemy, we have all played as the interstellar bully, dropping the hammer on the unsuspecting foes of the enemy, so why not play as the weaker character for a change?

So now that the dust has settled the developers felt it that it was safe to comment on the subject. They had this to say on the matter:

“Everything we did has been completely unchanged,” said Horton in a developer session at Eurogamer Expo 2012. “This is exactly the same build as we showed back at E3 2012, and the incident happens within the same context. We believe every decision we have made so far in the game is justified by the story we are trying to tell, so no changes have been made.”
I for one am glad to see a developer break the chains of convention and try something new, but what do you think?