In today’s preview of Call of Duty: Black Ops II, Destructoid got a chance to speak to Mark Lamia about the mode that’s just as anticipated as the campaign and multiplayer, Zombies Mode. The mode has featured in World at War and the original Black Ops, becoming a fan-favourite.
The mode is now revamped and bigger than ever, and you might be surprised to hear that there’s a story mode in Zombies this time. More specifically, its the players that create a story with each game.
“The story of Black Ops II: Zombies is we don’t fully explain it. There’s just the core gameplay mechanics which are incredibly fun to play. And then there’s the story which is kinda crowd sourced. It’s this phenomena when it comes out and it was amazing when we put it out — it’s like people wanted to attach a story to it.
“And you saw them start to do it, pick out things, and they’re picking out textures, and they’re linking things, and it was this thing because when we originally did it as an unlock in World at War, we saw that and we started playing with the community and actually talking with them through future releases. It might have started out as maybe a smaller hardcore niche thing, but it isn’t any longer.”
Tranzit, the Zombies story mode, has one to four players facing the undead in one of the biggest maps to date. Players can use the bus to travel and plow through enemies, offering a different strategy to the traditional on-foot fight. The risk of using a bus is that it can become overrun if you’re not careful, trapping you in a smaller space.
You can catch a peek of the mode in action in a new trailer below. Its looking delightfully silly, unapologetically brutal and intense as ever.