New Dying Light Developer Video Blog Shows Impressive ‘Natural Movement’ Gameplay

1 min


Techland recently released a new developer video diary for the upcoming Dying Light video game, its follow-up for Dead Island: Riptide, and the game continues to look breathtaking. The new video showcases the main protagonist’s freedom of “natural movement” in the game’s open world. Dying Light continues to impress more and more with each new clip or video released, and I cannot wait to finally play the game.

Many first-person shooters have attempted to incorporate a parkour or free-running style in the main playable character’s movement, but few have captured that aspect very well. Razor’s Edge did a fairly good job. However, the ability of players to use the natural movement of Dying Light looks revolutionary and groundbreaking. A great level of freedom of movement and the capacity to climb and go anywhere seems more difficult to capture for a first-person game than in third-person. Dying Light’s focus on this looks amazing.

So far, the most impressive thing about the game’s natural movement is how seamless it looks. The main character’s transition from buildings, to high wires, to roofs and to balconies appears flawless. It looks like the whole city is basically a playground to play and hunt zombies. The thing I like most about this gameplay is how players will be able to mix in attacks on the zombies along with the free-running and the natural movement. Based on the video clips, a player can run over a balcony and then kick a zombie. The main character can evade zombies one second; and in the next moment, jump from a height into a seamless, decapitating kill of a zombie.

My hope is that there is no ridiculous stamina or sprint meter to bring down the gameplay. That was the worst, most annoying and frustrating part about playing Dead Island. I understand why something like a stamina meter is in the game; but worrying about running out of sprint juice completely detracts from the flow and enjoyment of the game. In a game like this, where speed, the flow of movement and transitioning from the ground to higher buildings is paramount, it is imperative to lose something like a stamina meter. I hope that is one aspect from Dead Island that Techland ditches for this game. Based on the latest videos, it does not look like there is a pesky stamina meter to break up the gameplay. If players can enjoy the natural, freedom of movement without having to worry about a stamina meter, that would be excellent.

Dying Light hits the PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and Windows PC in February 2015.

[youtube url=”http://youtu.be/OD1RZdDfSGs”]

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