The Xbox One version of Titanfall, the first person game developed by Respawn launching tomorrow in North America, has been confirmed to run at 792p upscaled to 1080p.
This doesn’t mean that the game will stay like this forever. There’s a chance that the game’s resolution might get bumped up to 1080p with a patch after release, as confirmed by lead engineer Richard Baker today.
“We’re going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We’re trying to optimise… we don’t want to give up anything for higher res. So far we’re not 100 per cent happy with any of the options, we’re still working on it. For day one it’s not going to change. We’re still looking at it for post-day one. We’re likely to increase resolution after we ship.”
Talking about the present, Baker confirmed that Titanfall’s performance on Xbox One will be pretty close to the beta but without frame rate drops.
Titanfall will launch on Xbox One and PC tomorrow in North America and on March 13th in Europe. The Xbox 360 version will be released a few days after the other versions of the game. Apparently Bluepoint needed more time to further polish the current gen version of the game so that it could be on par with the Xbox One and PC ones.