The upcoming Metal Gear Solid V is going to break a lot of the series’ conventions in a few different ways, as Kojima and his team have been saying ever since the unveiling of Metal Gear Solid: Ground Zeroes.
Earlier today, Hideo Kojima himself talked about the camera of Metal Gear Solid V on Twitter, explaining how it’s going to be different than in previous entries of the series, where the regular game view was often changed for cinematic sequences.
In Metal Gear Solid V cutscenes and gameplay are connected in a single shot, most of the times. It’s almost a single shot from the beginning to the very end. This is pretty evident in the opening of Ground Zeroes, Kojima elaborates further. Gameplay and cutscene use the same camera, increasing the sense of realism and immersion.
Metal Gear Solid V: The Phantom Pain is currently in development and will not be released anytime soon, unlike some rumors stated in the past few months.
Luckily players will be able to get a taste of the new gameplay experience with Metal Gear Solid: Ground Zeroes, the prologue chapter of the full game. Kojima and his team have decided to release Ground Zeroes ahead of The Phantom Pain to let gamers get used to the new gameplay mechanics
Metal Gear Solid: Ground Zeroes will launch on March 18th on PS3, PS4, Xbox 360 and Xbox One. The next generation consoles will only get the game digitally while current gen ones will get it both physically and digitally.