Bravely Default: For The Sequel New Gameplay Details: Encounters
Bravely Default: For The Sequel is the updated version of Bravely Default: Flying Fairy, released on Nintendo 3DS in Japan around a year ago. The new version will introduce a lot of new features that will improve the game and make it more enjoyable even for players who have already completed the original game.
A couple of months after the release of the original game, Square Enix has gathered fans’ opinions on how to improve the game’s sequel. Many of these suggestions have already been used for the new updated version of the first game. Producer Tomoya Asano and Director Kensuke Nakahara have recently spoken with Dengeki about the fan suggested changes that got introduced in For The Sequel.
One of the most requested new features was having visible enemies on the field, so that players may avoid battles if they don’t feel like fighting. Instead of doing something like this, the team has elaborated on the basic idea and introduced the encounter rate changing options which can also make players challenge themselves and compete the game at a really low level.
The new encounter rate option and multiple difficulty levels have been introduced to allow gamers to fully enjoy the game from start to end, since most Japanese players haven’t been able to complete the game. The Normal setting will be pretty much like the first Bravely Default version with some small differences, like bosses being a little more powerful and more.
Bravely Default: Flying Fairy will be released sometime during 2014 in North America and before the end of the year in Europe. The game will be called Bravely Default: Where The Fairy Flies in Europe. Both releases will be based on the updated For The Sequel version.