Beyond Good & Evil 2 may be a 3D game, but that doesn’t mean it can’t run in Ubisoft Montpellier’s UbiArt Framework engine, which has so far only been used in 2D games like Rayman Legends. Michel Ancel has said it could be done, and it that it may be done for the huge future title.
Speaking with Edge, Ancel explained that while developing the UbiArt Framework and trying to remove much of the laborious grunt work involved in the coding process, he and his team took a trip to Lord of the Rings effects studio Weta Digital. He recalled, “We visited the studios in New Zealand. We discovered they were working closely with the programmers in order to avoid too much repetitive work done by humans.
“I think it’s very interesting to see how much you can integrate and put artificial intelligence in the tools so you can really order the computer to do things. It’s a very interesting way of working, to see where and how humans are involved in creation [and where the computer takes over].”
When asked if the same techniques could work in Beyond Good & Evil 2, Ancel replied, “Of course. There’s not so much difference between the two because, as soon as you start the process of sharing human [development] with the computer, you can translate that to more complex games. We have done research and it’s something we are working on, but I can’t mention too much about that.”
When asked if this process could be applied to larger-scale operations – again, like Beyond Good & Evil 2 – Ancel continued, “For sure, we’re doing research that could help even for bigger games. We believe we can achieve big games even with this size [of studio]; more could be done by the computer and we can focus on the really important things done by real people.