Players in Batman: Arkham Origins Blackgate will be able to pick their path through the game in terms of boss fights, director Mark Pacini told Polygon in a new interview. According to Pacini, the game’s final half hour is vastly different depending on which boss you fight and what items you receive. The idea is to encourage players to try the game several times; each time, players will receive different items that make a subsequent playthrough easier, Pacini said.
“It’s more akin to how Mega Man used to do it,” Pacini said, “where if I get this item, then this boss is a lot easier.” Blackgate’s narrative is kept cohesive by weaving together a lot of “micro-stories” within the overarching plot, Pacini added. According to Pacini, the team worried about “underscoping” it, which would mean that players wouldn’t feel like they were traversing a world with enough space to use their abilities.
“That was the thing we were trying to avoid specifically because it was on a handheld,” Pacini said. “We didn’t want to make it overly complex as well because we are missing two buttons that the console games have that we don’t. The challenge there was that we didn’t want to make the game overly complicated by forcing things into the game that didn’t necessarily need to be there.”