Titanfall developer Respawn Entertainment has discussed the differences between current and next-gen builds of the game. As you may or may not know, Titanfall is coming to the Xbox 360, Xbox One, and PC. Respawn Entertainment has also discussed the nature of the game’s mech drops and how scoring kills makes them more frequent.
In an interview with MK Gaming, Respawn’s community manager Abbie Heppe explained how good performance can speed up the frequency of mech drops. “Titans are available throughout the match and are set to a timer,” she stated. “You can decrease the amount of time it takes to call in a Titan by completing objectives and getting kills. Once you lose your Titan the countdown starts again. It is possible that everyone in the match could have a Titan on the battlefield at the same time.”
This does suggest that maps could become swarmed with mechs, but Heppe suggested that environments have areas with enough space for both Titans and human soldiers to do combat in. “We have to have maps that support not only the Titans which are over 20 feet tall but also human-sized Pilots,” she explained, “so even our “smaller” maps are pretty large comparatively.
“What’s cool is each map has areas for Titans and areas for Pilots, so you get these smaller maps built into the larger ones and all these cool pathways through them.”