Dual Shock 4 Final Design Made With FPS Games In Mind
Mark Cerny, the Playstation 4’s architect, has talked this morning about how the team came up with the idea of the Dual Shock IV and how its design was made to appeal to first person shooter gamers. Cerny also talked about some features that were ultimately removed.
The Dual Shock 4 creation process took quite a long time: sometime during the process Cerny and his team considered including biometric strips in the controller, designed to track data regarding a player’s emotions and more. Cerny and his team also asked many game developers about feedback on how these sensors could be used and if they would enhance the gaming experience.
The Dual Shock controllers have been considered in the past not too good for first person shooter games: this time Cerny wanted things to be different and that’s why the Dual Shock 4 final design has some specific features. The team has also tweaked the throw of the triggers, the position and how much pressure it takes as well as the position of the sticks with first person shooters in mind. Cerny has confirmed that no one has complained about the Dual Shock 4 design as of now: many developers have stated that it’s indeed one of the best controllers ever created.
The Playstation 4 console should be released before the end of the year: a precise release date has yet to be unveiled.