Sunset Overdrive developer Insomniac Games is bringing its open-world shooter exclusively to Xbox One, with the platform’s cloud computing technologies being a big attraction for them seeing as how the game will update constantly. Studio CEO Ted Price has added that while the cloud will play a big role, the title can be played entirely offline if players choose to do so. Speaking with Game Informer, Price said, “Some of the hardcore data collection, correlation, and translation that we expect to do is difficult and takes a lot of horsepower, and that is one aspect of the cloud that is attractive to us.
“Our intent is that you will be able to play the single-player without an online connection,” he went on. “The game will be updated with content we expect that all players will want. You won’t be able to access that without an online connect.” “When people say ‘cloud’ it’s one of those broad terms that mean many things,” he continued. “How we use the cloud depends on the genre, depends on the audience, and it depends on the state of the hardware behind the cloud.
“We’re learning that new opportunities and ideas are popping up every month when we discover how we can take aspects of the game offline [to the cloud]. We are going to be relying on heavy backend services to churn through the data we get from players to understand what they’re telling us and what they’re doing in the game.”
Sunset Overdrive doesn’t have a release date yet, but it will release exclusively for the Xbox One.