Dealing with third party developers ‘was tricky’, claims Sony’s PS4 lead architect Mark Cerny. Speaking at the recent Gamelab conference in Barcelona, Mark Cerny revealed some of the details surrounding the PS4’s development process, and how third parties and developers really wanted a lot more power with the new system.
“Involving the third-parties was tricky,” said Cerny. “We definitely wanted their input on the design but we felt that it would be a bad idea to go to the teams who are making the top PlayStation 3 titles in 2008 and 2009 and start briefing them on a system that wouldn’t be released for many years. It just felt like a tremendous distraction,” Cerny added. “So our solution was to make a questionnaire and present it to the third party teams.”
This questionnaire dealt with a variety of topics on a “next-gen console”, including technical questions on “CPU counts, CPU types, GPU types and bandwidth,” and it really asked specifically what the developers wanted in the system. “And the answers were predictable,” said Cerny. “Basically the teams said that if we can afford to give them 1,000 times the performance of the PS3 then go ahead, do it.
“But, more importantly, we asked about the flavour of those systems that they would like to see in next-generation games console and the ratios that they would like to see between the various components.
The PS4 will launch later this year for $399.