Smash Bros. creator Masahiro Sakurai has said that he balances his fighting games for everyday gamers, not the expert fighting game players who have turned the game into a fighting tournament favorite. Kotaku asked Sakurai if he ever takes feedback from hardcore fighter fans into consideration when designing a new Smash Bros. game, and the director said he “mostly” does not. It’s interesting to hear this, seeing as how competitive players make up a huge portion of the gamers who actually play the game.
“Basically, Smash Bros. is designed to be sort of targeted at the centre, intermediate players, and if you think of sort of a skill graph or something where if you’re targeting just the peak of that performance level, you’re targeting a very small group of people,” he said.
“We wanna avoid a situation where it becomes a game sort of like other competitive fighting games, where it’s only apreciated by a very small, passionate group of sort of maniac players. We definitely don’t want that sort of situation. It’s supposed to be a fun game for a wide variety of people.”
Super Smash Bros. 3DS and Wii U is due in 2014, and even though the two versions won’t have cross-play, you’ll be able to transfer customized characters between each platform.