CD Projekt RED has stated that they have crossed of a number of features for the Witcher franchise, saying that too many features can make for an “average, crappy game.” Speaking to GamesIndustry, executive producer John Mamais said the development team on The Witcher 3 isn’t letting the power of next-gen consoles and a new engine go to their heads.
“When we started out, we had this massive backlog of features that we wanted to create, but you have to do an ROI [return on investment] analysis of your features, and that’s what we did,” he said.
“We’re constantly going through the process to figure out which features are the most important, but take less time potentially. Those are the things we do first. Things that are really cool, but maybe they don’t add as much value to the game? We have to cut them out. We have to make choices. I don’t want to give you any specific details. There’s still some stuff that we really want to do,” he added.
The interview continued to say that the devs have brought on a number of new engineers that will help them fully utilize the next gen hardware. The Witcher 3: Wild Hunt is due on PC, PlayStation 4 and Xbox One in 2014.